It may not have escaped your notice that it’s the LVO this weekend – the world’s biggest Warhammer 40k tournament, and the finale of the ITC season. There’s everything to play for amongst some of the game’s top players (some of whom we interviewed earlier in the week), and the event also marks the final big event using the Warzone Nephilim mission pack (with the Q4 2022 Balance Dataslate in effect).
Because of this, we thought it would be good to take a look at the lay of the land as we go into the event – after six months of intense Nephilim play, which armies are best placed to seize the crown, and what factors will help or hinder them on the way?
Falcon: As of the time we put together this article, just shy of 1000 players had submitted their lists for the LVO, including 55 of the Top 100 in the ITC and 95 of the Top 200. Given that this was a season filled to the brim with massive super majors outside of North America it is intriguing just how many people are making the trek across the ocean to compete. Jeremy Curie of Stat Check put together the below faction breakdowns for us so we could compare what the entire field brought to those at the top of the ladder. You can check out his article on the overall meta here, where he also takes a more in-depth look at how some of the army’s featured today work…
Here we see the field as a whole:
And here are the top 100 players by ITC ranking (bringing us to #214, just enough that our own Shane Watts doesn’t feel left out):
Note the large differentials we see between the 2 graphics. Chaos, Tyranids, T’au and Harlequin representation all doubles at the expense of lower performing armies like Astra Militarum, Death Guard and the lesser played marine factions (7 of the 11 Space Marine lists in that top 100 are Blood Angels).
Wings: To win the LVO, you need to do two things – navigate your way through the Swiss portions undefeated and with the highest score possible (aiming to avoid the dreaded shadow round and get a good seeding for the top eight) then defeat three of the best players in Warhammer to take the crown. To do that takes exceptional skill, and also an army that can adapt to a wide range of matchups and emerge victorious, and bluntly that means that some factions are just more likely to pull the feat off than others. It also puts an unusually heavy weighting on the various armies’ capabilities in one specific mission – The Scouring, which is being played in round 6. A good plan for this mission makes it much easier to convert a 5-0 run into a place in the final eight, which boosts the chances of some armies and gives others a potential stumbling block.
With all that in mind, we think there are probably three factions/archetypes that stand out as the most likely winners of LVO, and eight that have a better than average chance of making an upset. Big events often do throw up big surprises, either a whole new build that a team has been tinkering with, or a breakout performance from a previously unknown player (as happened with Alexandre Sacco at this year’s LGT), so there’s always the possibility of an upset (or Boon deciding to win the whole thing to spite me for not including Craftworlds on here), but if you were a betting man, you’d probably pick your winner from one of the following – each with a sample list drawn from among the players who’ve submitted them for LVO.
The Big Three
Thousand Sons & Flamers
Sample List – Vik Vijay
Army List - Click to Expand + HQ + Exalted Sorcerer [3 Cabal Points, 8 PL, 145pts, -2CP]: Infernal Master [2 Cabal Points, 5 PL, 90pts]: + Troops + 5x Rubric Marines [2 Cabal Points, 6 PL, 110pts] 5x Rubric Marines [2 Cabal Points, 6 PL, 110pts] 5x Rubric Marines [2 Cabal Points, 6 PL, 110pts] 5x Rubric Marines [2 Cabal Points, 6 PL, 110pts] 5x Rubric Marines [2 Cabal Points, 6 PL, 117pts] 5x Rubric Marines [2 Cabal Points, 6 PL, 117pts] + Elites + 10x Scarab Occult Terminators [1 Cabal Points, 21 PL, 435pts]: ++ Vanguard Detachment -3CP (Daemons) [22 PL, 475pts, -3CP] ++ + HQ + Fateskimmer [7 PL, 150pts]: + Elites + 5x Flamers: Pyrocaster [6 PL, 125pts] 5x Flamers: Pyrocaster [6 PL, 125pts] 3x Flamers: Pyrocaster [3 PL, 75pts] ++ Total: [21 Cabal Points, 101 PL, 1,999pts, 1CP] ++
++ Battalion Detachment 0CP (Thousand Sons) [21 Cabal Points, 79 PL, 1,524pts, -2CP] ++
Cult of Duplicity
Ahriman [3 Cabal Points, 9 PL, 180pts]:
. Tzeentch’s Firestorm, Presage, Temporal Surge
. Disc of Tzeentch
. Doombolt & Gaze of Hate
. High Acolytes [-1CP]: Arrogance of Aeons
. Sorcerous Arcana [-1CP]: Umbralefic Crystal
. Legion Command: Rehati
. Disc of Tzeentch
. Inferno Bolt Pistol
. Weaver of Fates
. Glimpse of Eternity & Malefic Maelstrom
. Warlord
. Aspiring Sorcerer: Temporal Surge, Plasma pistol
. 3x Rubric Marine: Inferno Boltgun [Icon of Flame]
. 1x Rubric Marine: Soulreaper Cannon
. Aspiring Sorcerer: Temporal Surge, Plasma pistol
. 3x Rubric Marine: Inferno Boltgun [Icon of Flame]
. 1x Rubric Marine: Soulreaper Cannon
. Aspiring Sorcerer: Glamour of Tzeentch, Plasma pistol
. 3x Rubric Marine: Inferno Boltgun [Icon of Flame]
. 1x Rubric Marine: Soulreaper Cannon
. Aspiring Sorcerer: Cacodaemonic Curse, Plasma pistol
. 3x Rubric Marine: Inferno Boltgun [Icon of Flame]
. 1x Rubric Marine: Soulreaper Cannon
. Aspiring Sorcerer: Doombolt, Plasma Pistol
. 4x Rubric Marine: Warpflamer [Icon of Flame]
. Aspiring Sorcerer: Pyric Flux, Warpflame pistol
. 4x Rubric Marine: Warpflamer [Icon of Flame]
. Scarab Occult Sorcerer: Protege, Temporal Surge, Empyric Guidance, Force Stave & Inferno Combi-Bolter
. 7x Terminator: Prosperine Khopesh & Inferno Combi-Bolter
. 2x Terminator: Prosperine Khopesh, Soulreaper Cannon & Hellfyre Missile Racks
Tzeentch
. Bolt of Change & Infernal Gateway
. Retinue of Horrors
. Staff of change
Why It Can Win
Thousand Sons & Flamers is probably the “best” list as Nephilim draws to a close. It has very few bad matchups, a great mix of durability and damage dealing, and tools to adapt to most situations – everything you want in an army if you’re trying to win the LVO. No surprise then that some of the game’s top players, particularly Dice Down from the UK, are fielding it as they gun for the trophy.
Falcon: Every LVO there are 1-2 ‘Big Bads’ in terms of units that show up in absurd numbers. Back in 2018 there were over 150 Blood Angel Captains running around with Thunder Hammers and Jump Packs and enough Knight Castellans to cause your average Tech Priest to die of priapism. In 2019 there were more Chaplain Dreadnoughts at the LVO than Games Workshop had ever produced and enough Thunderfire Cannons to blot out the sun. This year it is hands down Flamers. In the last list update we received just after the deadline, 99 players were bringing Flamers to LVO for a total of 1373 fiery fiends in attendance. The Thousand Sons package provides a really durable backbone with enough movement shenanigans to ensure that a skilled player can always dictate the flow of the game.
What Could Go Wrong
Two main things:
- Blood Angels are strong into Thousand Sons, and there are enough good players fielding them that getting spiked by an untimely pairing is a realistic risk.
- The Scouring is one of the weaker missions for the army – not bad, but not one that fully leverages their capabilities.
Kraken Tyranids
Sample List – Innes Wilson
Army List - Click to Expand HQ: Winged Hive Tyrant, Adrenal Glands – 225 (WARLORD) HQ: Neurothrope – 100 TR: 10 Gargoyle – 80 EL: 3 Zoanthrope – 150 EL: 3 Zoanthrope – 150 FA: 4 Ravener, 4 Rending Claw, 4 Deathspitter – 140 FA: 4 Ravener, 4 Rending Claw, 4 Deathspitter – 140 HS: 3 Biovore – 135 NFO: 3 Zoanthrope – 150 NFO: 3 Tyrant Guard – 120 ==Tyranids – Hive Fleet Kraken – Patrol Detachment HQ: Winged Hive Tyrant, Adrenal Glands – 225 TR: 3 Tyranid Warrior, 3 Dual Bonesword and Deathspitter – 90 EL: 3 Venomthrope – 105 EL: Lictor – 70 NFO: 3 Tyrant Guard – 120
==Tyranids – Hive Fleet Kraken – Patrol Detachment
– – – Relic : Reaper of Obliterax
– – – Psyker : Paroxysm, Neuroparasite
– – – Hive Predator : Direct Guidance
– – – Pysker : Onslaught, Catalyst
– – – Psyker : Neuroparasite
– – – Psyker : Neuroparasite
– – – Psyker : Psychic Scream
– – – Rarefied Enhancements : Maw Claws of Thyrax
– – – Psyker : Onslaught, Psychic Scream
Why It Can Win
Early pressure from Raveners, despicable numbers of Mortal Wounds being thrown out by Zoanthropes, and two Flyrants able to do hit-and-run shenanigans all day thanks to the warm embrace of their Tyrant Guard. Also, Spore Mines – Innes’ build here only has Biovores to generate these, but some builds also pack Harpies and/or Sporocysts to really saturate the board with them. This list (and the double Flyrant builds in particular) also feel pretty good on The Scouring – opponents basically can’t build up any points without being in Flyrant threat range.
What Could Go Wrong
Falcon: T’au. Some big aggressive dummy with a lot of guns and enough speed that they can deal with the first wave of violence thrown at them and mostly ignore the spores as they pile up. Coming into the LVO there are only a small handful of factions with good matchups statistically into Tyranids and T’au have been doing it with a consistency the others lack, boasting between 60 and 70% win rates depending on the parameters you look at. Votann are another potential spoiler but there is less room for error amongst the kin.
Light Saedath
Sample List – Mike Porter
Army List - Click to Expand ++ Battalion Detachment 0CP (Aeldari – Harlequins) [72 PL, 1,620pts, 4CP] ++ + HQ + Shadowseer [5 PL, 100pts]: 3. Mirror of Minds (Witchfire), 4. Veil of Tears (Malediction), Shuriken Pistol Troupe Master [5 PL, 115pts, -2CP]: 3: A Foot in the Future, Fusion Pistol, Harlequin’s Kiss, Queen of Shards, Stratagem: Relic, Stratagem: Warlord Trait, Warlord + Troops + Troupe [4 PL, 95pts] Troupe [4 PL, 90pts] Troupe [4 PL, 90pts] Troupe [4 PL, 90pts] Troupe [4 PL, 90pts] Troupe [4 PL, 90pts] + Elites + Death Jester [4 PL, 90pts]: Lord of Crystal Bones Death Jester [4 PL, 90pts]: Rift Ghoul Solitaire [6 PL, 110pts] + Dedicated Transport + ++ Patrol Detachment -2CP (Aeldari – Harlequins) [17 PL, 380pts, -3CP] ++ + HQ + + Troops + Troupe [4 PL, 90pts] Troupe [4 PL, 90pts] + Dedicated Transport + ++ Total: [89 PL, 1CP, 2,000pts] ++
+ Configuration +
Saedath Characterisation: Light: Blaze of Light
. Cegorach’s Rose
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Kiss
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Harlequin’s Blade, Neuro Disruptor
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Kiss
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Harlequin’s Blade, Neuro Disruptor
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Kiss
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Harlequin’s Blade, Neuro Disruptor
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Kiss
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Harlequin’s Blade, Neuro Disruptor
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Kiss
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Harlequin’s Blade, Neuro Disruptor
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Harlequin’s Blade, Neuro Disruptor
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
Starweaver [4 PL, 95pts]
+ Configuration +
Detachment Command Cost [-2CP]
Saedath Characterisation: Light: Blaze of Light
Troupe Master [5 PL, 105pts, -1CP]: Aeldari Power Sword, Fusion Pistol, Stratagem: Treasures of the Aeldari, Veiled King
. The Storied Sword
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Harlequin’s Blade, Neuro Disruptor
. Lead Player: Harlequin’s Blade, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Caress
. Player: Fusion Pistol, Harlequin’s Blade
. Player: Harlequin’s Blade, Neuro Disruptor
. Player: Harlequin’s Blade, Neuro Disruptor
Starweaver [4 PL, 95pts]
Why It Can Win
Harlequins win rate through Nephilim was so consistently sky high that at the end of it, GW have thrown their hands up and dropped one of the most nuclear nerfs on them ever seen – and they still might be decent. Harlequins combine speed, punch, and one of the hardest to prevent “count to 100” scoring plans out there in the hands of a skilled player. The durability of Starweavers makes it very tough to clear them off at the pace needed to interfere with Harlequin Secondaries. Harlequins did slightly underperform in terms of converting win rate to event wins early in the season, but a poor matchup against the (now departed) Leviathan lists was a major contributor to that, and in the late stages of the season they’ve gone from strength to strength – and Mike Porter’s featured list above won the Nottingham supermajor a few weeks back. There are also some Twilight builds out there which could make a play for a top spot, but Light seems the more likely of the two to break through.
Falcon: Harlequins have always been a bit of a ‘veterans’ faction in competitive play and they’re showing it again at the LVO. While only a little less than 3% of the people in attendance are sending in the clowns, 7 of the top 100 players have pulled on their flip belts for this rodeo. It should also be noted that despite the small showing as a main faction there are enough people running Harlequin patrols and Troupe heavy Ynnari lists that there are still over 1300 Troupes gallivanting around the Rio and 144 Starweavers trying to cart them around.
What Could Go Wrong
The bane of Harlequins is running into a list that can bounce their offence while churning through them at speed, and the most likely candidates to pull that off are Armiger/War Dog-heavy lists like Freeblade Lance or Dogwalker, especially the former if they’re on the plan to get the Herald buff on lots of them quickly. The Thousand Sons & Daemons lists can also cause them some trouble, but not so much that they can’t pull off wins if pressed.
Falcon: Statistically mono-faction Daemons are the biggest threat to Harlies and there are a couple of big names that selected them as their spoiler of choice including the fastest man in Australia Matt Morosoli and former LVO winner Nick Nanavati. These lists bring enough weight of attacks and tools to shrug damage or ignore invulns that Harlequin pilots cannot afford to play sloppy and hope the sheer amount of rules they ignore will carry them.
The Wildcards
Farsight Enclaves
Sample List – Nassim Fouchane
Army List - Click to Expand + HQ + + Troops + + Elites + + Fast Attack + + Heavy Support + Riptide Battlesuit [13 PL, 250pts]: 2x Plasma Rifle, Ion Accelerator, Multi-tracker, Target Lock, Velocity Tracker + Flyer + Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod + Dedicated Transport + Devilfish [6 PL, 95pts] ++ Patrol Detachment -2CP (T’au Empire) [12 PL, 240pts, -3CP] ++ + HQ + + Troops + ++ Total: [106 PL, 1999pts] ++
++ Patrol Detachment 0CP (T’au Empire) [94 PL, 1,759pts, 3CP] ++
+ Configuration +
Sept Choice: Farsight Enclaves
Commander Farsight [7 PL, 130pts, -1CP]: 6. Exemplar of the Mont’ka, Stratagem: Warlord Trait, Warlord
Commander in Enforcer Battlesuit [10 PL, 195pts, -2CP]: 1. Precision of the Hunter, Cyclic Ion Blaster, Cyclic Ion Blaster, Missile Pod, Stratagem: Promising Pupil, Stratagem: Relic, T’au Flamer, The Be’gel Hunter’s Plate, Thermoneutronic Projector
. Marker Drone
Breacher Team [5 PL, 85pts]
. 9x Breacher Fire Warrior: 9x Pulse Blaster, 9x Pulse Pistol
Crisis Battlesuits [21 PL, 405pts]
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Shield Generator
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas’vre: Burst Cannon, Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Shield Generator, Stimm Injectors
. Marker Drone
. 2x Shield Drone: 2x Shield Generator
Kroot Hounds [1 PL, 24pts]
. 4x Kroot Hound: 4x Ripping Fangs
Riptide Battlesuit [13 PL, 250pts]: 2x Plasma Rifle, Ion Accelerator, Multi-tracker, Target Lock, Velocity Tracker
Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle
. 2x Interceptor Drone: 4x Ion Rifle
. 2x Gun Drones
. . 2x Gun Drone: 4x Pulse Carbine
+ Configuration +
Detachment Command Cost [-2CP]
Sept Choice: Farsight Enclaves
Commander in Coldstar Battlesuit [9 PL, 180pts, -1CP]: 5. Exemplar of the Kauyon, Burst Cannon, DW-02 Advanced Burst Cannon, High-output Burst Cannon, Plasma Rifle, Shield Generator, Stratagem: Promising Pupil
. Marker Drone
Kroot Carnivores [3 PL, 60pts]
. 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades
Why It Can Win
Farsight Enclaves Tau is probably the build from the wildcards closest to getting promoted into a fourth top spot. The killing power of this list is absolutely off the charts, especially if it goes first thanks to the reach the Sun Sharks provide. With Exemplar of the Kauyon to pull the planes into reserves if the army goes second against something that can kill them, setting up for this early punch comes at almost no risk, and the list can capitalise on that with lots of tools (e.g. Strike and Fade Crisis Suits, Nova Reactor Riptides) that can deal damage and avoid a counterpunch. Winning the number of consecutive games needed to take down the LVO is always going to require dodging a spike of bad luck, and that means the brutal truth is that the fewer non-games you get to play by annihilating your opponent with no reprisal, the fewer opportunities there are for that spike to come. From the perspective of just murdering stuff, no one does that better than Tau.
What Could Go Wrong
Tau don’t always have a great plan to score 100 on secondaries, often being capped at 97 thanks to picking Decisive Action. That means they’re probably a bit more likely to get dipped into the shadow round, giving them a tougher route to the top spot. As an army reliant on just bodying the enemy, they are also at slightly higher risk than some factions of just whiffing in a game where they don’t win out the gate, which could be disastrous if it was followed by getting tagged across the board by something like Harlequins.
Falcon: The thing that has kept a lot of the talk of T’au out of the ‘S’ tier of factions is just how poorly they play into armies like Harlequins and Daemons particularly if their first turn doesn’t go as planned. Their win rate is in the mid-high 30s against both. Custodes are another secret nemesis because sometimes the Golden boys just roll 4s and now there are 2 more dreadnoughts in your lines than you planned. While this could be said of any faction playing into Custodes it has shown to have a much bigger impact on T’au play than others as they’re generally reliant on only 1-2 commanders to do their heavy lifting in close quarters.
Bloody Rose
Sample List – Charlie Andre
Army List - Click to Expand + No Force Org Slot + Death Cult Assassins [1 PL, 26pts] Hospitaller [3 PL, 50pts, -2CP]: Relic: Book of St. Lucius, Stratagem: Open the Reliquaries, Stratagem: Saint in the Making, Warlord Trait: 5. Indomitable Belief (Aura) Repentia Superior [2 PL, 40pts]: Bolt pistol + HQ + Canoness [5 PL, 105pts, -2CP]: Blessed Blade, Inferno pistol, Relic: Chaplet of Sacrifice, Warlord, Warlord Trait: Blazing Ire Missionary [3 PL, 40pts] Palatine [4 PL, 70pts]: Bolt pistol + Troops + Battle Sister Squad [3 PL, 55pts] Battle Sister Squad [3 PL, 55pts] + Elites + Dogmata [4 PL, 65pts, -1CP]: 4. Litany of Enduring Faith, 5. Verse of Holy Piety, Relic: The Sigil Ecclesiasticus, Stratagem: Open the Reliquaries Repentia Superior [2 PL, 40pts] Sisters Repentia [6 PL, 140pts] Sisters Repentia [6 PL, 140pts] Sisters Repentia [6 PL, 112pts] + Fast Attack + Zephyrim Squad [4 PL, 80pts] Zephyrim Squad [4 PL, 80pts] + Heavy Support + Retributor Squad [9 PL, 186pts]: Armourium Cherub Retributor Squad [9 PL, 186pts]: Armourium Cherub + Dedicated Transport +
++ Battalion Detachment 0CP (Imperium – Adepta Sororitas) [106 PL, 2,000pts, -3CP] ++
+ Configuration +
Detachment Command Cost
Game Type
Order Convictions: Order: Bloody Rose
Crusaders [1 PL, 22pts]
. 2x Crusaders: 2x Power sword
. 2x Death Cult Assassins: 2x Death Cult power blades
. Word of the Emperor
. Bolt Pistol, Ministorum shotgun, Chainsword
. Rapturous Blows
Battle Sister Squad [3 PL, 55pts]
. 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior
. . Bolt Pistol & Boltgun
. 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior
. . Bolt Pistol & Boltgun
. 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior
. . Bolt Pistol & Boltgun
Celestian Sacresants [8 PL, 108pts]
. 6x Celestian Sacresant (Anointed Halberd): 6x Anointed Halberd, 6x Bolt pistol, 6x Frag & Krak grenades
. Sacresant Superior: Inferno pistol, Spear of the Faithful
. 10x Sisters Repentia: 10x Penitent Eviscerator
. 10x Sisters Repentia: 10x Penitent Eviscerator
. 8x Sisters Repentia: 8x Penitent Eviscerator
Zephyrim Squad [8 PL, 125pts]
. 7x Zephyrim: 7x Bolt pistol, 7x Frag & Krak grenades, 7x Power sword
. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
. 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword
. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
. 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword
. Zephyrim Superior: Bolt pistol, Zephyrim Pennant
Castigator [8 PL, 140pts]: Castigator battle cannon
. 3x Retributor: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
. Retributor Superior: Chainsword
. . Bolt Pistol & Boltgun
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. 3x Retributor: 3x Bolt pistol, 3x Boltgun, 3x Frag & Krak grenades
. Retributor Superior
. . Bolt Pistol & Boltgun
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
Sororitas Rhino [4 PL, 80pts]
++ Total: [106 PL, -5CP, 2,000pts] ++
Why It Can Win
Bloody Rose is a strong all-rounder build, capable of doing damage both at range and up close, and with a strong, linear secondary plan that demands the opponent deal with it. Whenever they try, good trade pieces ensure they pay a high price.
Falcon: Much like I am with Henry Kissinger, I am consistently surprised to find out Sisters are still alive and kicking whenever they come to my attention. They have boasted some of the best win rates in the game since their codex came out some 400 years ago and it seems like that train just won’t stop despite what many of their players would have you believe. Like Votann, Sisters don’t really have any glaringly bad match-ups and actually play very well into Harlequins and Blood Angels.
What Could Go Wrong
Bloody Rose, brutally, is just a bit too “fair” compared to some of the lists here. It’s a good all-rounder, but to get through to the final it’s going to have to win some 40% matchups at some point. It can certainly do that in the right hands, but the odds are more set against it than others.
Falcon: A lot of Sisters games are coin flips and this isn’t Waiting for Godot. The coin is eventually going to land on tails over the 10 rounds any Sisters player is going to have to make it through to win it all.
Eternal Expansionist Necrons
Sample List – Alexander Fennell
Army List - Click to Expand + No Force Org Slot [1 PL, 15pts] + + HQ [5 PL, 75pts, -1CP] + + Troops [4 PL, 80pts] + + Elites [16 PL, 360pts] + Skorpekh Destroyers [8 PL, 180pts] Skorpekh Destroyers [8 PL, 180pts] + Fast Attack [18 PL, 345pts] + Canoptek Scarab Swarms [6 PL, 135pts] Canoptek Wraiths [12 PL, 210pts] + Heavy Support [15 PL, 285pts] + ++ Supreme Command Detachment +2CP (Necrons) [21 PL, 400pts, 5CP] ++ + Primarch | Daemon Primarch | Supreme Commander [21 PL, 400pts, 3CP] + ++ Vanguard Detachment -3CP (Necrons) [26 PL, 440pts, -3CP] ++ + No Force Org Slot [1 PL, 15pts] + + HQ [5 PL, 70pts] + + Elites [12 PL, 235pts] + Canoptek Spyders [4 PL, 65pts] Skorpekh Destroyers [4 PL, 90pts] + Fast Attack [8 PL, 120pts] + Tomb Blades [4 PL, 60pts] ++ Total: [106 PL, 2,000pts, 5CP] ++”
++ Patrol Detachment -2CP (Necrons) [59 PL, 1,160pts, 3CP] ++
+ Configuration [4CP] +
Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis
Chronomancer [5 PL, 75pts, -1CP]: Aeonstave, Chronotendrils, Dynastic Heirlooms [-1CP], Relic: Veil of Darkness
Immortals [4 PL, 80pts]: 5x Immortal [80pts], Tesla Carbine
. 2x Skorpekh Destroyer (Reap-Blade) [60pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [120pts]: 4x Hyperphase Threshers
. 2x Skorpekh Destroyer (Reap-Blade) [60pts]: 2x Hyperphase Reap-Blade
. 4x Skorpekh Destroyer (Thresher) [120pts]: 4x Hyperphase Threshers
. 9x Canoptek Scarab Swarm [135pts]: 9x Feeder Mandibles
. 6x Canoptek Wraith (Claws) [210pts]: 6x Vicious Claws
Lokhust Destroyers [15 PL, 285pts]
. 6x Lokhust Destroyer [12 PL, 240pts]: 6x Gauss Cannon
. Lokhust Heavy Destroyer (Gauss Destructor) [3 PL, 45pts]: Gauss Destructor
+ Configuration [2CP] +
Detachment Command Cost [2CP]
Dynasty Choice: Dynasty: Szarekhan
The Silent King [21 PL, 400pts, 3CP]: Warlord
. Szarekh: Sceptre of Eternal Glory, Scythe of Dust, Staff of Stars
. 2x Triarchal Menhir: 2x Annihilator Beam
+ Configuration [-3CP] +
Detachment Command Cost [-3CP]
Dynasty Choice: Circumstance of Awakening: Relentlessly Expansionist, Dynastic Tradition: Eternal Conquerors, Dynasty: <Custom>
Canoptek Plasmacyte [1 PL, 15pts]: Monomolecular Proboscis
Technomancer [5 PL, 70pts]: Canoptek Cloak, Staff of Light
Canoptek Reanimator [4 PL, 80pts]: 2x Atomiser Beam, Reanimator’s Claws
. Canoptek Spyder [4 PL, 65pts]: Automaton Claws, Gloom Prism [5pts]
. Skorpekh Destroyer (Reap-Blade) [30pts]: Hyperphase Reap-Blade
. 2x Skorpekh Destroyer (Thresher) [60pts]: 2x Hyperphase Threshers
Canoptek Scarab Swarms [4 PL, 60pts]
. 4x Canoptek Scarab Swarm [60pts]: 4x Feeder Mandibles
. Tomb Blade [20pts]: Particle Beamer
. Tomb Blade [20pts]: Particle Beamer
. Tomb Blade [20pts]: Particle Beamer
Why It Can Win
The best Necron builds (which Alex’s list above is a good example of) have probably the strongest plan to maximise their Secondaries of any army, and are great at stopping opponents from scoring Primary while doing so. That means they can take an alternative route to successfully banking a number of “non-games” over an event – ones where the opponent looks at the score on turn three and realises they cannot ever actually catch the forces of the Dynasties. People have certainly gotten better at playing against Necrons over the course of Nephilim, but the scoring power still makes them a real contender – and The Scouring being one of their best missions gives them a great shot at converting if they manage to go 5-0.
What Could Go Wrong
Necrons extremely do not want to play Dogwalker or Freeblade Lance – they struggle to push through Armigers fast enough, and lots of ObSec + counts as 5 models is one of the few things that messes with their scoring plans. The shootier builds can still have a good go at this matchup, but if they get unlucky and shuffled into them a few times the odds start to look poor. Thousand Sons can also be challenging depending on the exact setup.
Falcon: This is a list that has fared progressively worse as weeks have passed for all the reasons Wings listed above (their win rates into IK and CK are abysmal) as well as the emergence of Votann. Necrons do not like beams and they particularly don’t like beams backed up by angry juiced up union workers (of both the squat and cult variety, really).
Daemonic Dogwalker/Freeblade Lance
Sample List – Steve Shields – Daemonic Dogwalker
Army List - Click to Expand + Lord of War + War Dog Brigand Squadron [17 PL, 330pts]: House Vextrix War Dog Executioner Squadron [17 PL, 325pts]: House Vextrix War Dog Stalker Squadron [17 PL, 305pts]: House Vextrix ++ Supreme Command Detachment +2CP (Chaos – Chaos Space Marines) [15 PL, 2CP, 300pts] ++ + Primarch | Daemon Primarch | Supreme Commander + ++ Patrol Detachment -2CP (Chaos – Daemons) [19 PL, 4CP, 400pts] ++ + HQ + + Troops + + Elites + Flamers [6 PL, 125pts]: Pyrocaster ++ Total: [102 PL, 2CP, 2,000pts] ++
++ Super-Heavy Detachment -3CP (Chaos – Chaos Knights) [68 PL, -4CP, 1,300pts] ++
+ Configuration +
Detachment Command Cost [-3CP]
War Dog Brigand Squadron [17 PL, -1CP, 340pts]: House Vextrix
. War Dog Brigand: Character (Traitoris Lance), Havoc multi-launcher, Helm of Dogs, Stratagem: Relic, Undivided – Blessing of the Dark Master
. War Dog Brigand: Havoc multi-launcher
. War Dog Brigand: Diabolus heavy stubber, Undivided – Mark of the Dread Knight
. War Dog Brigand: Diabolus heavy stubber
. War Dog Executioner: Diabolus heavy stubber, Tzeentch – Mirror of Fates
. War Dog Executioner: Diabolus heavy stubber
. War Dog Stalker: Avenger chaincannon, Diabolus heavy stubber, Slaughterclaw, Undivided – Warp-borne Stalker
. War Dog Stalker: Avenger chaincannon, Diabolus heavy stubber, Slaughterclaw
+ Configuration +
Detachment Command Cost [2CP]
Legion: Black Legion
Abaddon the Despoiler [15 PL, 300pts]
+ Configuration +
Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Chaos Allegiance: Chaos Undivided
Detachment Command Cost [-2CP]
Game Type: 4. Chapter Approved: War Zone Nephilim
Changecaster [4 PL, 80pts]: Infernal Flames, Infernal Gateway, Ritual dagger
Blue Horrors [3 PL, 70pts]
. 10x Blue Horror: 10x Coruscating flames
Flamers [6 PL, 125pts]: Pyrocaster
. 4x Flamer: 4x Flickering flames
. 4x Flamer: 4x Flickering flames
Sample List – Brian Jones – Freeblade Lance
Army List - Click to Expand + Lord of War [103 PL, 2,000pts, -4CP] + Armiger Helverins [16 PL, 310pts]: Freeblade, Martial Tradition: Hunters of Beasts, Questor Imperialis Armiger Warglaives [24 PL, 450pts]: Freeblade, Martial Tradition: Noble Combatants, Questor Imperialis Atlas the Forlorn Wall-E the Brave Knight Moiraxes [8 PL, 165pts]: Freeblade, Martial Tradition: Last of Their Line, Questor Mechanicus
++ Super-Heavy Detachment 0CP (Imperium – Imperial Knights) [103 PL, 2,000pts, 2CP] ++ Army of Renown: Freeblade Lance
Chivalric Oath: Oath: Defend the Realm, Oath: Lay Low The Tyrants
Questor Allegiance: Freeblade Lance
Hermes “Breath of the Machine God”
. Armiger Helverin [8 PL, 155pts]: 2x Armiger Autocannon, Questor Ironhail Heavy Stubber
Pax “Bringer of Peace”
. Armiger Helverin [8 PL, 155pts]: 2x Armiger Autocannon, Questor Ironhail Heavy Stubber
. Snips Armiger Warglaive [8 PL, 150pts]: Meltagun, Reaper Chain-Cleaver, Thermal Spear
. Chopper Armiger Warglaive [8 PL, 150pts]: Meltagun, Reaper Chain-Cleaver, Thermal Spear
. Gunji Armiger Warglaive [8 PL, 150pts]: Meltagun, Reaper Chain-Cleaver, Thermal Spear
Knight Castellan [33 PL, 655pts, -2CP]: Character (Knight Lance), Exalted Court: Forge Master [2 PL, 30pts], Freeblade, Plasma Decimator, Questor Mechanicus, Revered Paragon [-1CP], Stratagem: Warlord Trait [-1CP], Titanic Feet, 2x Twin Meltagun, Volcano Lance, Warlord, Warlord Trait (Freeblade): Echoes from the Past, Warlord Trait: Ion Bulwark
. Martial Tradition: Fealty to the Cog: House Raven
. Martial Tradition: Peerless Warrior
. Two Twin Siegebreaker Cannons and Two Shieldbreaker Missiles [30pts]
Knight Gallant [22 PL, 420pts, -2CP]: Exalted Court: Herald [1 PL, 20pts], Freeblade, Heirloom: Helm of the Nameless Warrior, Heirlooms of the Household [-1CP], Knight Baron [-1CP], Martial Tradition: Strike and Shield, Questor Imperialis , Questor Ironhail Heavy Stubber, Reaper Chainsword, Thunderstrike gauntlet, Titanic Feet, Warlord Trait: Landstrider
The Eighth
. Knight Moirax [8 PL, 165pts]: 2x Lightning Lock [10pts]
++ Total: [103 PL, 2,000pts, 2CP] ++”
Why It Can Win
We’ve grouped these together because they end up living or dying on a similar basis – they throw lots of ObSec Armigers/War Dogs at the opponent, and bet on them winning a damage and scoring race. Against opponents who haven’t brought enough anti-tank, or are relying on ObSec tricks to pick up points, that can be very, very effective. It’s worth noting that Brian’s list above is a bit non-standard, featuring a Forgemaster Castellan instead of more Armigers, but given his long and storied history with the lance, including his latest creation seemed only fair. The “default” option for the army is a Herald Errant with buffs to allow the handing out of extra Bondsman buffs, maximising the durability of the Armigers running at the enemy.
Falcon: These lists win via math. So much math.
What Could Go Wrong
Part of why we’ve grouped these together is that they have the same failure case – running into Votann or Tau and getting blown to bits. Bluntly, winning LVO with one of these is going to involve a pact with the dark gods that includes a stipulation of playing ten games of Warhammer without hitting either of those matchups, thank you very much.
Falcon: Arizona has a terrible math program.
Of the 57 current crusades Abaddon is leading at the LVO, only 8 feature his trove of best boys so perhaps others have caught on to the uphill battle the list faces this weekend.
Blood Angels
Sample List – Jack Harpster
Army List - Click to Expand
Battalion
Commander Dante – Warlord: No Trait – 165
Lemartes – Catechism of Fire, Mantra of Strength – 120
Sanguinary Priest – Jump Pack, Teeth of Terra, Soulwarden – 120
5x Infiltrators – 120
5x Infiltrators – 120
5x Infiltrators – 120
7x Sanguinary Guard – 210
7x Sanguinary Guard – 210
7x Sanguinary Guard – 210
5x Death Company – 4x Thunder Hammers, Jump Packs – 165
5x Death Company – 5x Inferno Pistols, 2x Power Fists, 3x Power Swords, Jump Packs – 165
5x Death Company – 5x Inferno Pistols, 2x Power Fists, 3x Power Swords, Jump Packs – 165
Blood Angels Auxiliary
Sanguinary Ancient – Wrath of Baal, Rites of War – 110″
Why It Can Win
Space Marines are looking promising in Arks, but in Nephilim it’s really only been the Blood Angels keeping up appearences, and lists like this are why. The innovation of using enough Death Company and a Death Company Character (here Lemartes) to make Fury of the Lost a reliable high-scoring secondary gave Blood Angels enough of a boost that they’ve been winning plenty of tournaments. Combining that with the early game headaches from Forlorn Fury and their general high pressure play style gives them a fighting chance in most games (and makes them probably the biggest spoiler for the Thousand Sons/Flamer builds).
What Could Go Wrong
Winning with this list means playing aggressively, and that tends to carry a higher risk of a stumble in a game where the opponent’s counterpunch overperforms. Blood Angels can brawl with the best of them, but winning nine or ten consecutive games on the front foot gives them very little margin for error.
Falcon: This list in particular is striving to maximize its game into T.Sons + Flamers and to a lesser extent spore spam. 15 Infiltrators would normally be considered overkill and definitely means sacrificing some tools, but this is definitely a meta where having this much ‘don’t touch my stuff’ stuff is a necessity. I do worry about my poor sons of Sanguinius if they pair into Emperor’s Children, it isn’t an unwinnable game by any means but the amount of combat manipulation isn’t there for the Blood Angels if they just choose to smash models together willy nilly.
Ymyr Goodstuff
Sample List – Thomas Byrd
Army List - Click to Expand High Kâhl [6 PL, -2CP, 120pts]: A Long List, Autoch-pattern combi-bolter, Forgewrought plasma axe, Grudge’s End, High Kâhl, Stratagem: In the Right Hands, Stratagem: Legend of the League, Teleport crest + Troops + + Elites + Cthonian Berserks w/ concussion mauls [5 PL, 160pts] Cthonian Berserks w/ heavy plasma axes [5 PL, 160pts] + Fast Attack + Hernkyn Pioneers [5 PL, 125pts] Hernkyn Pioneers [5 PL, 125pts] + Heavy Support + ++ Patrol Detachment -2CP (Leagues of Votann) [34 PL, -3CP, 735pts] ++ + HQ + + Troops + + Elites + + Fast Attack + ++ Total: [85 PL, 2,000pts] ++
++ Patrol Detachment 0CP (Leagues of Votann) [51 PL, 3CP, 1,265pts] ++
+ Configuration +
League: Ymyr Conglomerate
+ HQ +
Brôkhyr Forge-master [5 PL, -1CP, 115pts]: Brôkhyr Forge-master, Master Armourer, Stratagem: Warlord Trait, Warlord
Hearthkyn Warriors w/ bolters [7 PL, 160pts]
. Theyn: Autoch-pattern bolt pistol, Autoch-pattern bolter
. 5x Warrior: 5x Autoch-pattern bolt pistol, 5x Autoch-pattern bolter, 5x Gravitic concussion grenades
. Warrior w/ heavy weapon: Magna-rail rifle
. Warrior w/ heavy weapon: L7 missile launcher
. Warrior w/ medipack: Medipack
. Warrior w/ scanner: Pan spectral scanner
. 4x Berserk: 4x Concussion maul
. Berserk with mole grenade launcher: Mole grenade launcher
. 4x Berserk: 4x Heavy plasma axe
. Berserk with mole grenade launcher: Mole grenade launcher
. Pioneer w/ HYLas rotary cannon: HYLas rotary cannon
. Pioneer w/ scanner: Pan spectral scanner
. Pioneer w/ searchlight: Rollbar searchlight
. Pioneer w/ HYLas rotary cannon: HYLas rotary cannon
. Pioneer w/ scanner: Pan spectral scanner
. Pioneer w/ searchlight: Rollbar searchlight
Hekaton Land Fortress [13 PL, 300pts]: Pan spectral scanner, SP heavy conversion beamer
. 2x Two bolt cannons: 4x Bolt cannon
+ Configuration +
Detachment Command Cost [-2CP]
League: Ymyr Conglomerate
Grimnyr [4 PL, 90pts]: Fortify, Interface Echo
. 2x CORV: 2x Autoch-pattern bolter
Hearthkyn Warriors w/ bolters [7 PL, 160pts]
. Theyn: Autoch-pattern bolt pistol, Autoch-pattern bolter
. 5x Warrior: 5x Autoch-pattern bolt pistol, 5x Autoch-pattern bolter, 5x Gravitic concussion grenades
. Warrior w/ heavy weapon: Magna-rail rifle
. Warrior w/ heavy weapon: L7 missile launcher
. Warrior w/ medipack: Medipack
. Warrior w/ scanner: Pan spectral scanner
Hearthguard w/ disintegrators and plasma blade gauntlets [18 PL, -1CP, 360pts]: Hearthguard, Hearthguard, Hearthguard, Hearthguard, Hearthguard, Hearthguard, Hearthguard
. Hesyr: Plasma blade gauntlet, Stratagem: Bequest of the Votann, Teleport crest, Wârpestryk
Hernkyn Pioneers [5 PL, 125pts]
. Pioneer w/ HYLas rotary cannon: HYLas rotary cannon
. Pioneer w/ scanner: Pan spectral scanner
. Pioneer w/ searchlight: Rollbar searchlight
Why It Can Win
Votann are a reliable grindstone – they’re durable against all-comers (especially as Ymyr for the invulnerable save) and can push damage through most defences thanks to Judgement tokens. They’ve also got some decent “spoiler” units that open up a few matchups, notably from the trade-up potential of Beserks, and Hearthguard messing with enemy deep strike. Ymyr is our pick for a likely breakthrough, but Greater Thurian League (favoured by our own Shane Watts) has a fair shot too.
What Could Go Wrong
Votann’s faction Secondaries aren’t great, which gives them a failure case in matchups like Harlequins where the opponent might be able to log a 98 just by dying slowly in the right places, thwarting the Votann. They also tend to have a relatively low unit count, which can create challenges on The Scouring.
Falcon: Please bring more beams. 1 Fortress? This is a paltry amount of beams. Thomas, I beg of you as an acquaintance and brother-in-previously-liking-ultramarines, tell me where you left the rest of your beams. Jokes aside, Votann have proven to be very reliable in competitive play even with the strong series of nerfs. They are a faction that really only has 1 ‘bad’ matchup when you dig into their record against other factions and there aren’t too many right now that can say that. The problem is their bad matchup is Thousand Sons and the Rio is going to be really dusty this weekend.
Emperor’s Children
Sample List – Anthony Vanella
Army List - Click to Expand ++ Battalion Detachment -3CP (Chaos – Chaos Space Marines) [87 PL, 1,700pts, -2CP] ++ Dark Apostle [6 PL, 110pts]: Illusory Supplication, Mark of Slaanesh Master of Possession [7 PL, 120pts, -1CP]: Gifts of Chaos, Liber Hereticus, Mark of Slaanesh, Mutated Invigoration, Pact of Flesh + Troops + Noise Marines [6 PL, 135pts]: Icon of Slaanesh Noise Marines [6 PL, 135pts]: Icon of Slaanesh Noise Marines [6 PL, 135pts]: Icon of Slaanesh Noise Marines [6 PL, 135pts]: Icon of Slaanesh + Elites + Chaos Terminator Squad [19 PL, 375pts, -1CP]: Mark of Slaanesh Master of Executions [5 PL, 80pts, -1CP]: 3. Hatred Incarnate, Aspiring Lord, Mark of Slaanesh Possessed [7 PL, 140pts]: Possessed Champion + Fast Attack +
++ Supreme Command Detachment +3CP (Chaos – Chaos Space Marines) [15 PL, 300pts, 3CP] ++
+ Configuration +
Legion: Black Legion
+ Primarch | Daemon Primarch | Supreme Commander +
Abaddon the Despoiler [15 PL, 300pts]
+ Configuration +
Legion: Emperor’s Children
+ HQ +
Daemon Prince with Wings [11 PL, 180pts, -2CP]: 1. Flames of Spite, Aspiring Lord, Gifts of Chaos, Hellforged sword, Mantle of Traitors, Mark of Slaanesh, Warptime, Wings
. 2x Dark Disciple: 2x Close combat weapon
Cultists Mob [2 PL, 50pts]
. 9x Chaos Cultist w/ cultist firearm: 9x Cultist firearm, 9x Frag & Krak grenades
. Cultist Champion
. . Autopistol and brutal assault weapon
. Marine w/ blastmaster: Blastmaster
. 3x Marine w/ chainsword: 3x Astartes chainsword, 3x Bolt pistol, 3x Frag & Krak grenades
. Noise Champion: Astartes chainsword, Power fist
. Marine w/ blastmaster: Blastmaster
. 3x Marine w/ chainsword: 3x Astartes chainsword, 3x Bolt pistol, 3x Frag & Krak grenades
. Noise Champion: Astartes chainsword, Power fist
. Marine w/ blastmaster: Blastmaster
. 3x Marine w/ chainsword: 3x Astartes chainsword, 3x Bolt pistol, 3x Frag & Krak grenades
. Noise Champion: Astartes chainsword, Power fist
. Marine w/ blastmaster: Blastmaster
. 3x Marine w/ chainsword: 3x Astartes chainsword, 3x Bolt pistol, 3x Frag & Krak grenades
. Noise Champion: Astartes chainsword, Power fist
. Chaos Terminator: Chainfist, Combi-bolter
. Chaos Terminator: Combi-bolter, Power fist
. Chaos Terminator: Combi-bolter, Power fist
. Chaos Terminator: Combi-bolter, Power fist
. Chaos Terminator: Combi-bolter, Power fist
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Chaos Terminator: Accursed weapon, Combi-bolter
. Terminator Champion: Black Rune of Damnation, Chainfist, Combi-bolter, Trophies of the Long War
. 4x Possessed: 4x Hideous mutations
Venomcrawler [6 PL, 105pts]
Total: [102 PL, 2,000pts, 1CP]
Why It Can Win
This list is just aggressively good at everything, generally playing an all-rounder shooting and melee game a bit better than Bloody Rose, but paying for it with weaker Secondaries. That didn’t stop it taking the trophy at the LGT, and it’s got several event wins to its name in the last few weeks.
Falcon: An abundance of mobile shooting with just enough punch that they can’t just be tied up by chaff, backed by some of the most effective close combat characters in the game and a stalwart brick of terminators. The list is good at just about everything and has been a proven commodity going all the way back to July. 4 of the top 100 players at the event are rocking mirror EC builds for a reason, and that forgeworld upgrade kit has obviously gone a long way given the 560 Noise Marines are in attendance.
What Could Go Wrong
Falcon: The Emperor’s Children Secondary game isn’t the most desirable right now and the proper application of T’au or Harlequin guns to character foreheads is a hill to climb.
Wings: It’ll struggle to pick up 100s consistently, so it probably has to play the shadow round, and the chances of dropping a game somewhere along the way seem pretty high.
Horde Orks
Sample List – Brian Seipp
Army List - Click to Expand == Orks <Deathskulls> Patrol = -4 CP, [30 PL, 515 pts] ==
== Orks <Deathskulls> Battalion = -2 CP, [94 PL, 1485 pts] ==
HQ: Warboss in Mega Armour [6 PL, 115 pts]
— Warlord
— WLT: ‘Ard as Nails
— Relic: Cybork Body
HQ: Makari [3 PL, 50 pts]
TR: 10 Boyz [5 PL, 80 pts]
— Trukk Boyz
— Nob: 2x Choppa
TR: 10 Gretchin [2 PL, 40 pts]
TR: 10 Gretchin [2 PL, 40 pts]
EL: 10 Kommandos [8 PL, 120 pts]
— Bomb Squig
— Nob: Power Klaw
EL: 10 Kommandos [8 PL, 120 pts]
— Bomb Squig
— Nob: Power Klaw
EL: 5 Tankbustas [4 PL, 90 pts]
— 2x Bomb Squig
— Tank Hammer
EL: 5 Tankbustas [4 PL, 90 pts]
— 2x Bomb Squig
— Tank Hammer
EL: 4 Mega Nobz [12 PL, 120 pts]
EL: 4 Mega Nobz [12 PL, 120 pts]
FA: 10 Stormboyz [6 PL, 110 pts]
— Nob: Power Klaw
FA: 10 Stormboyz [6 PL, 110 pts]
— Nob: Power Klaw
HS: 5 Lootas [4 PL, 70 pts]
DT: Trukk [4 PL, 70 pts]
DT: Trukk [4 PL, 70 pts]
DT: Trukk [4 PL, 70 pts]
HQ: Warboss [5 PL, 105 pts]
— Trukk Boyz
— Power Klaw
— Attack Squig
— WLT: Brutal but Kunnin
— Relic: Killa Klaw
TR: 10 Gretchin [2 PL, 40 pts]
EL: Nob with Waaagh! Banner [4 PL, 70 pts]
EL: 5 Burnaboyz [3 PL, 60 pts]
— Zzapkrumpaz
HS: Battlewagon [8 PL, 120 pts]
— ‘ard Case
HS: Battlewagon [8 PL, 120 pts]
— ‘ard Case”
Why It Can Win
This is very much the sleeper build of those we’re looking at today – Brian came within a game of winning the Leicester UKTC major with a similar build to this as Goffs, and the pivot to Deathskulls considerably improves the Thousand Sons matchup, which was what got him in the end This army can put an incredible amount of ObSec pressure into the opponent’s face very rapidly, has pretty great Secondary game while the opponent is dealing with that, and is excellent on the Scouring, giving it that extra boost at making it through into the top eight without playing the Shadow Round.
Falcon: I am madly in love with this list. The scoring potential is incredible and it is definitely a DPS check most armies would rather avoid while still being far more interactive than the Necron builds of months past. Only 3 players elected to take Deathskulls to the LVO this year but Brian in particular is someone to watch.
What Could Go Wrong
It needs a very different kind of DPS check to Knights to put the Orks down, but there’s a definite risk someone turns up and does it – get unlucky and run into some residual Hail of Doom builds or something and it could be rough. Keep an eye on the lucky blue gitz this weekend though.
Falcon: On top of the DPS check, I do wonder how the list runs into other obsec heavy grinders now that the Goffs massive damage boost is being traded away. Time will tell for sure but I for one definitely favor this list to go deep.
So Who Wins?
Wings: It’s boring, but I’m just going to go with Thousand Sons and Flamers – it’s the game’s best list, and has two of the ITC top ten piloting it, giving it an extra boost to its changes. If they don’t make it? I think I’d actually tap Tau as my favoured wildcard to pull it off. I am reliably informed that Nassim intends to go first every game, at which point who’s going to stop him?
Falcon: Nassim? Talk about aggressive dummies with lots of guns…(much love, buddy). I definitely think our top 8 is going to look something like: TSons Flamers x 2, Tyranids x 2, Harlequins x1, Blood Angels x 1, Chaos Space Marines x 1 and either Orks, Daemons, or Sisters of Battle eking into the last position. I’d like to think enough high end players are teching for the Thousand Sons matchup that one of the other big bads will edge them out at the end so I’m going to say this is Kraken’s time to shine.