Will "Loxi" Angarella

Golgari in Commander: The Harmony of Rot and Rebirth

Game design for tabletop games, specifically card games, can be a delicate balancing act of many factors in order to get the play experience to be enjoyable and enlightening. Two of these factors that often come up frequently are...

Magic: the Gathering Commander Focus: Talking 2-Cost Mana Rocks, Part 2 of 2

If you're familiar at all with Commander, you'll have heard a lot of talk about Ramp. If you're newer to the game: Ramping is the term for spending your mana on sources of additional mana to use on later...

Magic: the Gathering Commander Focus: Talking 2-Cost Mana Rocks, Part 1 of 2

If you're familiar at all with Commander, you'll have heard a lot of talk about Ramp. If you're newer to the game: Ramping is the term for spending your mana on sources of additional mana to use on later...

MTG Commander Focus: Rating Blue-Less Counter Spells Part 2

Hi everyone! A few weeks back, we started to check out all of the different counter spells you can play in Commander that lack the classic counter spell coloring of Blue. You can check that out here if you...

Magic the Gathering Unstable Mutation: Creative Energy

Modern Horizons 3 has blessed us with support for an archetype that has been quite popular over the years, despite its lack of regular new cards: Energy. Savvy readers like you might be thinking "Hey, didn't we just get...

Horus Heresy Hot Take: Charnabal Weapons Are Better Than You Think

The Age of Darkness is a unique setting due to its massive variety of options: both in the flavor of building an army down to the gear of individual units, one of the major draws of The Horus Heresy...

Commander Focus: Rating Blue-less Counterspells, Pt.1

When you sit down to play a game of Magic: The Gathering, what's your favorite part? Casting big creature spells? Using powerful damaging abilities to wipe out the table in one fell swoop? Slowly chipping away at your foes...

Omnissiah for Dummies: How to take Mechanicum in Your Horus Heresy Army

Mechanicum are one of the many incredibly unique features that the Age of Darkness has to offer: the combination of industrial robots, technology driven body-horror, and crazy Victorian-stylized automotives make it easy to see why the faction is a...

Unstable Mutation: Most Wanted Upgrade…With a Twist! (Outlaws of Thunder Junction Commander)

Outlaws of Thunder Junction introduced a whole bunch of new mechanics, including the new "Outlaw" supertype for creatures, allowing us to play around with creature typing combinations outside of the traditional typal deck synergies. What if we decided to...

Fix Bayonets! A Horus Heresy Analysis of Tactical Marine Melee Weapons

Loxi takes a deep dive on the melee options available to a humble tactical marine in the Horus Heresy

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Rules Review: The Nemesis Claw Comes to Warhammer 40k

We look at the brand new rules for running Chaos Space Marine Nemesis Claw teams in Warhammer 40k - what they do, whether they're any good, and how to play them.
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