FromTheShire

Magic the Gathering Commander Focus: Mr. Torture Throws Pain (The Lord of Pain)

This Commander deck leans heavily into the Rakdos Punisher archetype, turning your opponents taking game actions into damage before doubling up that damage and bringing the game to a swift conclusion.

Commander Focus: Eat Your Foes – Boil ‘Em, Mash ‘Em, Stick ‘Em in a Stew (Frodo, Adventurous Hobbit and Sam, Loyal Attendant)

This week I'm back with a seasonal brew helmed by Frodo, Adventurous Hero and Sam, Loyal Attendant. This deck tries to generate as many Food tokens as possible, and then use them for drawing cards, stabilizing its life total,...

Magic: the Gathering Foundations Review, Part 3 of 3: Red, Green, Multicolor, and Colorless Cards

After many years, a Core set has returned to Magic. This Standard legal set is 50/50 new cards and reprints, and will remain legal through at least 2029 with annual reprints. A pared down selection of cards will be...

Magic: the Gathering Foundations Review, Part 2 of 3: White, Blue, and Black Cards

After many years, a Core set has returned to Magic. This Standard legal set is 50/50 new cards and reprints, and will remain legal through at least 2029 with annual reprints. A pared down selection of cards will be...

Magic: the Gathering Foundations Review, Part 1 of 3: The Mechanics

We take a look at the mechanics of the upcoming Foundations set and talk about their application in games.

Magic: the Gathering Duskmourn Review, Part 4 of 4: Red, Green, and Colorless Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're finishing our...

Magic: the Gathering Duskmourn Review, Part 3 of 4: White, Blue, and Black Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're continuing our...

Magic: the Gathering Duskmourn Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're kicking off...

Magic: the Gathering Duskmourn Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new mechanics, and we've got some...

Magic the Gathering Bloomburrow Review, Part 4 of 4: Red, Green, and Colorless Cards

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals.   Last time we covered the set's white, blue, and black cards, and this time we'll be look at...

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[40k] Competitive Innovations in 10th: Excessive Krumpin’ pt.2

Taktikal and less taktical Waaaghs are fully unleashed in part 2 of Competitive Innovations.
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