Chucat

Kill Team Specialists, Part 3: Comms, Leader, Veteran, and Scout

Welcome back to our weekly Kill Team Tactics series! This week, we’re continuing our multi-part series covering Specialisms in Kill Team. We’ll be talking about how to evaluate and choose them, and which ones are worth paying points for...

The Guide to Kill Team Specialists, Part 2: Combat, Zealot, and Medic

Welcome back to our weekly Kill Team Tactics series! This week, we're continuing our multi-part series covering Specialisms in Kill Team. We'll be talking about how to evaluate and choose them, and which ones are worth paying points for...

The Guide to Kill Team Specialists, Part 1: Demolitions, Heavy, and Snipers

Welcome back to our weekly Kill Team Tactics series. This week, we're taking a break from doing our faction focuses to release the first part in our multi-part series covering Specialisms in Kill Team: How to evaluate and choose...

Ancient Doom refers to your Model Range: Eldar Kill Team Tactics

Looking to play Eldar but you hated fliers and psykers? Do you have recurring dreams where you're getting beaten up by the Terminator and are saved by a scorpion? Do you love resin more than anything else on the...

Kill Team Tactics: Everything you need to know (but didn’t want to know) about Injury Rolls ever

Time for more words about getting into Kill Team. And today, I'm going to talk about Injury Rolls in Kill Team. This is probably the biggest difference in systems between 40k and Kill Team, and since it’s not exactly...

I’m Looking to Downsize: Moving from 40k to Kill Team

I’m Chucat, I’ve played Kill Team a fair bit since release. I won the official store campaign and have done pretty well in unofficial events, so I know how Kill Team works, note, this doesn’t mean I’m amazing at...

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[40k] Competitive Innovations in 10th: Dog Days pt.2

More dakka, more dogs, and much more in part 2 of Competitive Innovations.
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