GW released a bombshell of new FAQs on friday, covering errata for the core book and lengthy FAQs for each faction. And as always, we’ve got you covered with the rundown of what’s changed and what it means for your games. In this series of Hot Take articles, we’ll be covering the changes and our initial reactions to them but for more detailed analysis, check back over the next two weeks as we dive deeper into how these changes affect the game and its factions.
With 3.0 launching with a new Orruk subfaction, this FAQ probably doesn’t surprise anyone in the fact that it contains very little substantive change to the faction. With the recently announced Orruk Warclans battletome for 3.0 on the way, it makes sense to focus only on clearing up a few rule disagreements and updates a few profiles. Anyone looking for day 1 Kruelboy errata, sadly, will have to wait for the new tome to answer any lingering questions.
The Good
- Status Quo Maintained! The Orruk FAQ really doesn’t shake anything up. There are mostly clarifications to some existing rule disagreements, and some things to bring the Orruks in line with 3.0, and that’s basically it! They’re a solid mid-tier army so at least they didn’t go down.
- Rip-toof First clarified. For both the Megaboss on Mawkrusha and Orruk Megaboss, this FAQ gives a little clarification on how the non-modified roll of 6 bonus works.
The Bad
- Really nothing! There aren’t really any “nerfs” to speak of or things that prevent Orruks from doing what they already do.
The Ugly
- Hobgrots still suck. Any potential hope they’d get a quick FAQ here before launch is squashed mostly by the fact that this FAQ is just for the Orruk Warclans book, and the Kruelboyz don’t have a book yet, soooooo… At least they look fun to paint? Just wait a few weeks, hobbo gobbos.
Surprising *probably) nobody, this Orruk FAQ is almost entirely nothing. We do know with the release of Dominion has them starting the new edition alongside Stormcast Eternals as the first out the gate battletomes in 3.0 so for now the only concern is getting them “good enough” to function with the new ruleset. The hot takes for Orruks, it seems, will have to wait a little while longer.
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