We’ve had enough time to get to grips with the armies of 10th Edition, so over the next few weeks we’re going to be publishing a competitive faction focus for each of them, showcasing what’s been working for them in early tournament play. Today, Wings takes a look at Chaos Daemons, one of the factions that have significantly outperformed our early expectations.
We hope you’ve got the monster mash queued up on your music streaming service of choice, because it’s time for Chaos Daemons. Big monsters, appearing out of nowhere, impaling people with spears/claws/axes – what’s not to love? Let’s dig in, but before we do I’d just like to say thanks to Warphammer’s Mike P for providing some extra tips and insight while we were putting this together!
Changelog
- Update (Latest): 2024-05-28 for updates from the Q2 dataslate
- Update: 2023-10-23 for a new army list
- Update: 2023-10-13 for Q3 2023 Balance Dataslate.
- Published: 2023-08-07
Why Should You Play This Faction?
Daemons are all about smashing people with a rolling wall of gigantic monsters, pushing forward an insidious wave of darkness that makes the opponent’s situation ever more hopeless. They accompany this with a potent suite of mobility tools that allow aforesaid gigantic monsters to catch opponents by surprise, and also reward you for planning a few phases ahead. Play Daemons if you want to unleash some of the nastiest nightmares in the game, but in a surprisingly cerebral fashion.
Five Things You Need to Know
- Be’lakor Rules: Be’lakor, and in particular the Wreathed in Shadow aura, does a huge amount of work in carrying the army, though it’s slightly more viable to go without him now that a Knight Crusader can’t just no-scope you from across the table. It means you can run a list full of big monsters without worrying too much about getting instantly alpha-struck off the table, and combines with Lords of Change to force the enemy to engage on your terms.
- Monster Mash Good: Alongside Be’lakor, pretty much all flavours of Greater Daemon are very potent, providing you with lethal killing power both up close and at range.
- Mixed Battleline Quality: The Q3 2023 Dataslate has given Daemonic Battleline choices a bit of a shot in the arm, and they’re now a bit more interesting, with Plaguebearers (cheaper and very tough) and Horrors (not worried about getting one-shot by a Wraithknight or Wraithguard) now showing up in lots of lists (with even one decent attempt at spamming them), but Bloodletters/Daemonettes are still a bit sub-par.
- Deep Toolbox: You have lots of different Character options to pick from, providing a huge array of effects to build around, and a bunch of the mid-tier units are viable to play with.
- Managing the Shadow is Important: The Shadow of Chaos flips on and off at the start of every phase, so sometimes what you do early in the turn can have a big impact on your later options, particularly with the Warp Surge Stratagem.
The Q1 2024 Dataslate and Q2 Points Updates
Daemons saw some major changes in the Q3 2023 dataslate and again in Q1, then were left untouched in the Q2 Munitorum Field Manual points update. That’s not amazing news, as Daemons can struggle at higher levels of competition. The army has some useful tricks and can compete at the mid tables, but can struggle against stronger players and better armies, especially as the gap continues to widen with the release of new codexes. That said, they’ve seen some recent success at events in May which suggest that things aren’t completely dire for the faction.
The Q1 Dataslate dropped a number of changes on Daemons, primarily changing the way they work with allies – something that didn’t really affect Daemons but freed the faction up a bit to no longer be quite as tethered to CSM and Chaos Knights when it comes to balancing their costs. The faction also saw a ton of point drops to key units, including Bloodletters, Keepers of Secrets, Kairos Fateweaver, and Great Unclean Ones. Of these the Great Unclean One was the biggest deal, as those now show up often in competitive lists as a unit which can just soak up incredible amounts of damage.
What Are the Must-Have Units to Start This Faction?
Be’lakor is your default starting point for any sort of mixed Daemon build, and if you’re looking to explore what the faction can do, get him first. Be’lakor’s ability to protect your army in the early game is critical to being able to use lots of models with a big footprint and get away with it. Wreathed in Shadow isn’t always going to completely prevent the opponent shooting at you turn 1, but it certainly will sometimes, and even when the opponent can move into range it will often stop them from focusing fire on a single target, which since your units can take quite a bit of punishment is often enough to keep them in the game. The utility doesn’t stop rolling once battle is joined either – The Dark Master ensures that a bunch of your stratagems are active at crucial moments, and he’s a very dangerous killer to boot. Now that Knights can’t snipe you across the board he’s not 100% mandatory, but is still a very strong centrepiece. There have a been a few successful lists which haven’t run him, and we’ll talk about those in the lists section.
Next up, Greater Daemons. The internal balance between these is now pretty good, with serious arguments existing for pretty much all the options, depending on how you want to play the game.
- Since the points update in Q1, a Great Unclean One with the Endless Gift Enhancement has become a default for the army. It’s just an incredibly durable and annoying brawler who can dominate a position while soaking up a ton of firepower. And if your opponents can’t finish him off, he’ll often recover wounds and make them regret it. Since the points drop, it’s also not uncommon to see Rotigus in lists as well, giving you two durable threats for opponents to deal with.
- A Keeper of Secrets or Shalaxi Helbane for a fast, lethal threat, the former usually upgraded with Soulstealer. You might think Shalaxi jumping up to 450pts would take them out of the running but nope – their datasheet is so wild that they’re a valid option. That said, at 305 points, the Keeper of Secrets is still the go-to pick.
- Big Bird (A Lord of Change) with the Everstave if you want ranged pressure. Taking additional ones without the Stave used to be popular, but at the new higher base price point you’re more likely to look elsewhere, or take Kairos as a second ranged killer (the Indirect Fire on their shooting can be helpful on denser tables).
- Skarbrand also makes the occasional appearance as a nasty melee threat who can prevent enemies from Falling Back. Similar to the Keeper of Secrets, you’ll often want to use Be’lakor or the Shadow of Chaos to drop Skarbrand in closer from Deep Strike, as his 8″ Movement isn’t enough to have him run across the table.
It used to be the case that Be’lakor plus two of the above was your starting core, after which you can want to fill out with a mixture of board presence, speedy objective grabbers and maybe some tertiary big threats. These days, successful competitive lists tend to run three, four, or even five big Daemons, focusing on saturating the board with big threats.
What this means is that tertiary threats like Soul Grinders and Daemon Princes tend to get crowded out. That said, thanks to points drops you’ll still see units of Bloodcrushers with a Skullmaster rushing around tables – they provide a healthy mixture of durability, speed and damage output, making them a good way to put pressure on the opponent without having to commit one of your bigger tools. They also work very well with Skarbrand or a Rendmaster on Blood Throne, and Bloodcrusher lists are pretty much the only time the Rendmaster shows up. Tzeentch Soul Grinders also still show up occasionally, and they provide some strong shooting support you just don’t get anywhere else, combining with the Everstave Lord of Change to fill some key gaps.
Next up, board presence – if you need something to sit in a position and soak a bit of punishment, Pink Horrors, Plaguebearers, Flamers, or Skull Cannons are good choices. Pink Horrors getting to split makes them very tricky to clear off an objective without dedicating overwhelming force to the task (so watch out for Aggressors and Crisis bombs, but otherwise you’re good), while Plaguebearers provide much better baseline durability than any of the other options, plus some disgustingly sticky objectives to further help. Both these options can consider some of the Leader options, with the Fluxmaster standing out for Horrors and Finally, Skull Cannons are priced to move and tough enough to need real shooting to clear, while adding some modest amount of damage from a distance.
As an alternative to these options, you can also use the two Lone Operatives Tzeentch provides as objective holders. The Changeling now has a price that takes account of how great they are, but they are really great at holding an out-of-the-way objective, or sitting near the board centre sowing mischief and scoring Deploy Homers. Lone Operative stops them getting shot from afar, and an opponent within 12” of them runs the risk of failing a Battleshock test to shoot at them, or getting no-sold by Mischief and Confusion. On top of all of that, they also have a strong Torrent weapon, meaning that something like a pair of Crusaders or unit of Vespid risks getting toasted when they turn up nearby. The Blue Scribes is also good in this roll, and is now much more competitive with The Changeling in the slot as the price is far lower. These can also unleash their AoE Mortal Wounds from out of Line of Sight, so if you’re playing on UKTC boards with good cover near the centre of the board, they can add serious value while scoring Fixed Secondaries for you.
The last thing you need is cheap and cheerful scoring stuff, for which your choices are broadly Nurglings, Flamers and Screamers. Nurglings are super cheap, and the former can pull double-duty as a screen in games where you need one and Deep Strike/redeploy scoring tool when you don’t. Flamers and Screamers are both aggressively priced and fairly durable for the cost, and both are quite mobile. Flamers are a little slower, but are INFANTRY and have a nice little bit of Torrent shooting for counter-play against their peers, while Screamers are extremely fast and can bite a few Marines to death in an emergency.
That’s your core, and after the rebalances it’s a fairly broad and varied one. You can also cheerfully add Flesh Hounds to the mix if you have some, as they’re another unit that’s basically just good value and a decent all-rounder. There are even more things you can try, and some have, but start with the above and then iterate from there.
How Does This Faction Secure Objectives?
Out the gate? Flesh Hounds primarily, followed by Bloodcrushers, Screamers, or Flamers. How do you hold them after that though?
Plan A here is to put a Greater Daemon (usually the Great Unclean One) or The Changeling on one. The former can be very hard to kill, the latter is a huge pain to take an objective off for all the reasons outlined above. In some missions – such as those using Hidden Supplies – the Great Unclean One can sit on two objectives at the same time (and action on both!).
Plan B is to use trickery. The Shadow or Denizens of the Warp can let you sneak a unit directly onto an objective where the enemy might otherwise not be expecting it, While Pink Horrors are rather anemic damage dealers, having one unit in your army and planning to do this with them can be decent, as they take a long time for opponents to chew through. The other power move is to just use Corrupt Realspace to lock an objective to your control, and stop the opponent ever taking it back. Sometimes easier said than done if they have units that can deep strike, but if they don’t then feel free to lock in and move on.
Plan C brings in the Battleline units. Plaguebearers are pretty tough, and have the built in ability to lock-in an objective with Infected Outbreak. You can also further enhance their ability to control a position with a Spoilpox Scrivener or Sloppity Bilepiper – the former pushes them to a tasty OC of 3 apiece, which is tough for many armies to beat, while the latter can inflict Battleshock tests on nearby enemies every fight phase, setting up failure cases for enemies trying to take a position. Kind of a dealer’s choice here – the Scrivener is a bit more predictable and reliable, but the Bilepiper adds some movement as well, which is valuable on a slower unit (though you can also teleport them around with The Realm of Chaos). Alternatively, you can take Horrors, relying on their splitting to keep them in play for far longer than the opponent might expect, and possibly adding a Fluxmaster for extra durability (and the ability to throw a near-guaranteed Devastating Wound per turn in response).
Because of all of their movement shenanigans, Daemons are much better situated to score Tactical Secondaries than almost any other army in the game. Don’t feel pressured to max your own Primary score in every single matchup. Because you are excellent at denying their Primary and scoring Secondaries, you are still very capable of winning even if your own Primary score isn’t maxed out.
How Does This Faction Handle Enemy Hordes?
Happily, plenty of the tools you want to include anyway are pretty effective at killing hordes. Many of your shooting attacks on bigger threats are Blast, your best “glue” unit has a powerful Torrent weapon, and a lot of the big Daemons pack a sweep attack of some sort.
Your big challenge with hordes is more around managing the board – you often don’t have that many units, so if your opponent spreads out you can’t be everywhere at once (and it can also be hard to maintain the Shadow. Keep Denizens of the Warp and The Realm of Chaos in mind to get your units (particularly Flamers) around the table in a hurry to try and mitigate this, and against non-GSC hordes try and ensure that when you target a unit you wipe the whole thing – a few left over models can be disproportionately annoying for you. The rise of Bloodcrushers as a common tool is also a big help here – these get a lot of attacks from their horns and can inflict a decent number of Mortals on the charge, all while coming in at a very attractive price.
How Does This Faction Handle Enemy Tanks and Monsters?
Up close, Shalaxi and Be’lakor are your bread and butter for this (plus a Bloodthirster if you have one). Shalaxi or a great axe Bloodthister have a pretty good shot at one-rounding a Knight (and will trivially stomp anything smaller), and Be’lakor isn’t far behind on that front. At range, your options are a bit more narrow, mostly coming from Tzeentch. The Everstave bird is your default option, as at S12 (and picking the Sustained HIts option) they can take a real chunk out of something, and you can back them up with Tzeentch Soul Grinders. The warp gaze shooting attack that the changer of ways provides is extremely nasty (especially once bumped to S13 by the Big Bird aura), and a Grinder will also cheerfully pinch a tank to death in melee on top of that. Don’t forget that Soul Grinders are the only Daemon unit with the Vehicle keyword, giving you access to Tank Shock to take up to 6 wounds off an important enemy unit before you make your attack.
What Combos Should You Build Around?
Plenty of the tools you want to build around have already been discussed, so to recap make sure you’re considering:
- Be’lakor with lots of big friends.
- Taking the Everstave on a Lord of Change
- Taking the Endless Gift on a Great Unclean One.
- Taking A’rgath on a Daemon Prince with Wings.
- Combining Plaguebearers with a Bilepiper or Scrivener to lock in objectives.
- Combining Warp Rifts with charge bonuses or rerolls from sources like Instruments or Shalaxi for mostly reliable deepstrike charges.
There’s a few more to think about though, some which provide you with ways to use a few more tools from the roster.
The Be’lakor Two-Step
Less a specific unit, more a technique. Because Be’lakor brings The Shadow of Chaos with him, dropping him into a position (perhaps with Realm mid-game) can open up options for how you deep strike your other units thanks to Warp Rifts. He can also help give you reach on the table – the condition for using the Warp Surge Advance/Charge stratagem is to be within the Shadow of the Warp at the start of the Charge Phase, so even if Be’lakor and, say, Shalaxi are quite far apart at the start of Movement, they can meet up, high five, then sic Shalaxi on something. Or Skarbrand, if you need them even more dead.
Bloodcrushers and a Skullmaster
Bloodcrushers are aggressively costed, and the combination of the Mortals they deal on the charge (with the Skullmaster adding even more when they swing) means that you can flatten a broad range of targets. They are also well statted to soak a counterpunch (T7 gets you above many anti-elite guns like avenger gatling cannons, four wounds protects you from getting owned by D3 stuff, and the 4++ invuln protects you from anti-tank weaponry). If you’re taking lots of these you should also consider taking a Rendmaster – being able to point at a target and get a massive output boost lets these threaten almost anything.
Army Lists
Kyle Trayah – Mayhem 3 in 3D – 1st Place
Kyle took this list to a 6-0 finish at the Mayhem 3 in 3D event in mid-May 2024, beating Votann, Sororitas, World Eaters, Drukhari, and Thousand Sons en route to an undefeated finish. Kyle’s list is notable for being an example of a Chaos Daemons list which was able to succeed without Be’lakor, showing what that blueprint looks like – and it’s primarily “being fast as hell.”
Army List - Click to Expand Points printer v.5 (2000 points) Chaos Daemons CHARACTERS Great Unclean One (260 points) Keeper of Secrets (290 points) Lord of Change (285 points) Skarbrand (305 points) The Masque of Slaanesh (85 points) BATTLELINE Daemonettes (110 points) Nurglings (40 points) Nurglings (40 points) Nurglings (40 points) Plaguebearers (110 points) OTHER DATASHEETS Flamers (75 points) Flamers (75 points) Flamers (75 points) Flesh Hounds (70 points) Flesh Hounds (70 points) Flesh Hounds (70 points) Exported with App Version: v1.13.0 (41), Data Version: v373
Strike Force (2000 points)
Daemonic Incursion
• Warlord
• 1x Bilesword
1x Plague flail
1x Putrid vomit
• Enhancement: The Endless Gift
• 1x Phantasmagoria
1x Shining Aegis
1x Snapping claws
1x Witstealer sword
• 1x Bolt of Change
1x Staff of Tzeentch
• Enhancement: The Everstave
• 1x Bellow of endless fury
1x Slaughter and Carnage
• 1x Serrated claws
• 1x Alluress
• 1x Slashing claws
• 9x Daemonette
• 9x Slashing claws
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
• 1x Plagueridden
• 1x Plaguesword
• 9x Plaguebearer
• 9x Plaguesword
• 1x Pyrocaster
• 1x Flamer mouths
1x Flickering Flames
• 2x Flamer
• 2x Flamer mouths
2x Flickering Flames
• 1x Pyrocaster
• 1x Flamer mouths
1x Flickering Flames
• 2x Flamer
• 2x Flamer mouths
2x Flickering Flames
• 1x Pyrocaster
• 1x Flamer mouths
1x Flickering Flames
• 2x Flamer
• 2x Flamer mouths
2x Flickering Flames
• 1x Gore Hound
• 1x Burning roar
1x Collar of Khorne
1x Gore-drenched fangs
• 4x Flesh Hound
• 4x Collar of Khorne
4x Gore-drenched fangs
• 1x Gore Hound
• 1x Burning roar
1x Collar of Khorne
1x Gore-drenched fangs
• 4x Flesh Hound
• 4x Collar of Khorne
4x Gore-drenched fangs
• 1x Gore Hound
• 1x Burning roar
1x Collar of Khorne
1x Gore-drenched fangs
• 4x Flesh Hound
• 4x Collar of Khorne
4x Gore-drenched fangs
With three units each of Flesh Hounds and Flamers, Kyle’s list can come screaming out the gate if it needs to, securing half of the table in order to extend its shadow of Chaos. The list still trades in four greater Daemons, rocking the GUO, Keeper, Lord of Change and Skarbrand, and just generally offers more in the form of board presence than a Be’lakor list will get. Because there’s no shooting protection outside 18″ here, the list has to prioritize movement early, staying out of line of sight of key threats and finding staging areas in the terrain. The good news is, it’s fast enough to engage most shooting threats on turn 2.\
David Hall – The Alamo GT – 3rd Place
David finished 5-1 with this list, losing only in the final round to Dark Angels (event winner Kit Smith Hanna). It’s a real Monster Mash, combining Be’lakor with four massive threats, including both Rotigus and a Great Unclean One, and a Tzeentch Soul Grinder.
Army List - Click to Expand Highlander – THERE CAN BE ONLY ONE! (2000 Points) Chaos Daemons CHARACTERS Be’lakor (350 Points) Great Unclean One (260 Points) Keeper of Secrets (305 Points) Lord of Change (285 Points) Rotigus (230 Points) The Changeling (90 Points) BATTLELINE Nurglings (40 Points) Pink Horrors (140 Points) Plaguebearers (110 Points) OTHER DATASHEETS Soul Grinder (190 Points)
Daemonic Incursion
Strike Force (2000 Points)
• Warlord
• 1x Betraying Shades
1x The Blade of Shadows
• 1x Bilesword
1x Plague flail
1x Putrid vomit
• Enhancements: The Endless Gift
• 1x Phantasmagoria
1x Shining Aegis
1x Snapping claws
1x Witstealer sword
• Enhancements: Soulstealer
• 1x Bolt of Change
1x Rod of sorcery
1x Staff of Tzeentch
• Enhancements: The Everstave
• 1x Gnarlrod
1x Streams of brackish filth
• 1x Infernal Flames
1x The Trickster’s Staff
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
• 10x Pink Horror
• 10x Coruscating Pink Flames
1x Daemonic Icon
1x Instrument of Chaos
10x Pink claws
• 1x Plagueridden
• 1x Plaguesword
• 9x Plaguebearer
• 1x Daemonic Icon
1x Instrument of Chaos
9x Plaguesword
• Daemonic Allegiance: Tzeentch
• 1x Harvester cannon
1x Iron claw
1x Warp gaze
1x Warpsword
That’s a lot of beef to chew through. A lot of lists will choke just on the sheer amount of wounds and threats here, and the Greater Daemons make fine objective holders on their own, while the Soul Grinder and Lord of Change act as your ranged firepower.
Luke Townsend – 1st Place – The Saffron Walden GT
Luke’s list leans much heavier on Khorne to get the job done, and really it’s the Blood God’s show here, save for a few Nurgle pieces for holding objectives and doing actions.
Army List - Click to Expand They see me rolling… (1990 points) Chaos Daemons CHARACTERS Be’lakor (350 points) Bloodthirster (320 points) Great Unclean One (260 points) Rendmaster on Blood Throne (150 points) Skullmaster (100 points) BATTLELINE Nurglings (40 points) Nurglings (40 points) Nurglings (40 points) Plaguebearers (110 points) OTHER DATASHEETS Bloodcrushers (220 points) Bloodcrushers (220 points) Flesh Hounds (70 points) Flesh Hounds (70 points) Exported with App Version: v1.13.0 (41), Data Version: v373
Strike Force (2000 points)
Daemonic Incursion
• Warlord
• 1x Betraying Shades
1x The Blade of Shadows
• 1x Great axe of Khorne
1x Hellfire breath
• 1x Bilesword
1x Plague flail
1x Putrid vomit
• Enhancement: The Endless Gift
• 1x Attendants’ hellblades
1x Blade of blood
• 1x Blade of blood
1x Juggernaut’s bladed horn
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
• 3x Nurgling Swarm
• 3x Diseased claws and teeth
• 1x Plagueridden
• 1x Plaguesword
• 9x Plaguebearer
• 1x Daemonic Icon
1x Instrument of Chaos
9x Plaguesword
• 1x Bloodhunter
• 1x Hellblade
1x Juggernaut’s bladed horn
• 5x Bloodcrusher
• 1x Daemonic Icon
5x Hellblade
1x Instrument of Chaos
5x Juggernaut’s bladed horn
• 1x Bloodhunter
• 1x Hellblade
1x Juggernaut’s bladed horn
• 5x Bloodcrusher
• 1x Daemonic Icon
5x Hellblade
1x Instrument of Chaos
5x Juggernaut’s bladed horn
• 1x Gore Hound
• 1x Burning roar
1x Collar of Khorne
1x Gore-drenched fangs
• 4x Flesh Hound
• 4x Collar of Khorne
4x Gore-drenched fangs
• 1x Gore Hound
• 1x Burning roar
1x Collar of Khorne
1x Gore-drenched fangs
• 4x Flesh Hound
• 4x Collar of Khorne
4x Gore-drenched fangs
This build leans in to how powerful Bloodcrushers are, opting to buff them with a Rendmaster on Skull Throne. Be’lakor here is supported here by a Bloodthirster, and the list has a ton of speed between the Bloodcrushers and Flesh Hounds.
Wrap Up
That wraps up our look for Daemons – there’s some play here, and if you’re picking them up we wish you the best of luck conquering the mortal world. Daemons aren’t in the best place competitively at the moment, but they’re not in a bad place, either, and the shift to more melee-focused armies like Tyranid Swarms, Bully Boyz, and Wolf Jail lists is pretty good news for the army, all things considered – at the very least it frees them up to rely less heavily on Be’lakor.
Have any questions or feedback? Drop us a note in the comments below or email us at contact@goonhammer.com.