In our How to Paint Everything series, we take a look at different armies of the Warhammer universe, examine their history and heraldry, and look at several different methods for painting them. In this article we’re looking at how to paint one of the Imperium’s worst threats from within, the Genestealer Cults. Despite being a recent army addition for most, the Genestealer Cults are one of the oldest factions in Warhammer 40,000, appearing in Rogue Trader as an insidious force resulting from infection by Genestealers. In their earliest incarnations, Genestealers were just another alien race, spreading form the moon of Ymgarl, completely separate and unconnected to the Tyranid threat (though they’d later be identified as the vanguard Hive Fleet Behemoth as the fluff was revised). Genestealers got a scarier (and decidedly alien-inspired) overhaul with the release of the Space Hulk board game, which also reintroduced them as a more sinister, widespread threat capable of infecting humans and other races. Old school Genestealer Cults had some incredibly funky models and relied a lot on conversions.
With the release of the 2nd Edition Warhammer 40,000 Codex: Tyranids, Genestealers were officially folded into the larger Tyranid grouping, becoming the vanguard of Tyranid hive fleets, infecting local populations and driving them to sabotage local infrastructure in preparation for the fleet’s arrival. Genestealer Cults received their first full army list under these rules, giving them access to Patriarchs, Magoses, and Cultists of various generations, signifying how close or far they are from the purestrain Genestealer DNA that births the cult. After receiving no model support in 2nd edition Warhammer 40,000, Genestealer Cults vanished when 3rd rolled around, and didn’t show back up until the end of 7th edition, when they were re-released as an entirely new army, focused on a mix of cultists and infected Astra Militarum Imperial Guardsmen to create powerful insurgent forces.
It took Games Workshop a while to get Genestealer Cults right – as an insurgent force, they’re lore-wise not particularly suited to the Warhammer 40,000 universe, where it doesn’t make a ton of sense to have a handful untrained workers with rock saws facing down Space Marines. But with the release of 8th edition and its Keywords system and the addition of the Brood Brothers rules, players are now able to make forces that combine Genestealer cults, Tyranid Hive Fleets, and corrupted Imperial Guard to represent Cult forces at the height of their powers, while also giving Genestealer Cults players a wide variety of options without having to create units for the army that don’t make sense. Unlike most Tyranids, Genestealers possess a high level of intelligence and are able to think and act for themselves. The largest and most advanced of these are Genestealer Patriarchs, powerful psychic entities with a connection to the Hive Mind that allows them to maintain control over its brood. As they increase in power and age, they become powerful psychic beacons for the Hive Mind, drawing them to the most vulnerable worlds. A Genestealer Patriarch will usually be assisted by a Cult Magus, a powerful psychic Genestealer 4th-generation Hybrid capable of infiltrating society proper and representing the cult as a public spokesperson, something a big gross alien monster can’t really do.
Genestealers infect a host using the “Genestealer’s Kiss,” where they use ovipositors to implant a “seed” into the host body, mixing the host’s DNA with that of the Tyranid genome, altering the host on both a physical and mental level. They become subservient to the Genestealer’s brood and become driven to procreate, giving birth to hybrid monstrosities that are further driven to procreate. These offspring are also subservient to the brood and its Patriarch, and will dedicate themselves to spreading the brood’s practices of worship. As the cycle continues, future generations will more progressively resemble the host’s original species, allowing the cult to infiltrate human society at every level. They frequently do so via a mix of physical infection and psychological operations, creating propaganda and messaging designed to undermine the planet’s existing infrastructure. When the Tyranid Hive Fleets arrive, the planet suddenly finds itself unprepared and unable to fight back as its own forces turn on it and submit themselves in worship to the arrival of the “sky gods,” who inevitably consume them all while the Genestealer Patriarch escapes to repeat the cycle once more.
Where to Read More
Genestealer Cults are some particularly interesting antagonists in the 40k fiction. They haven’t really had a chance to shine as protagonists in their own right, but show up in various roles in other books as threats of varying levels. I haven’t read these, but if you’re interested in reading more, I’ve generally heard good things about the following books:
Cult of the Warmason by CL Werner is primarily about the Sisters of Battle going up against a Genestealer Cults infestation on the shrine world of Lubentina.
Cult of the Spiral Dawn by Peter Fehervari that looks at just how sinister and insidious the Genestealer Cults can be, following the story of some pilgrims who quickly discover some secrets that were better left hidden as they return to their Imperial Sect’s world of origin.
The Alien Beast Within by Ian Watson follows the Callidus Assassin Meh’Lindi as she infiltrates a Genestealer Cult.
Covered in this Article:
How to paint the core units of the Genestealer Cults – from neophytes to hybrids
Different techniques for tackling Genestealer Cultist skin and Tyranid parts
Techniques for painting Genestealer Cult vehicles and some of the faction’s special characters
Painting Genestealer Cults
There’s a lot to cover when it comes to “Genestealer Cults,” with Neophytes, Genestealers, Characters, Aberrants, Metamoph Hybrids, and vehicles like the Achilles Ridgerunner and the Goliath Rockgrinder. We may cover individual models in greater detail in the future, but in the meantime, we’ve got a few different methods for you to consider here that cover different paint schemes and methods for achieving certain looks. BuffaloChicken's Method - Click to Expand
BuffaloChicken is a big fan of Catachans and jungle planets, and has chosen a green, jungle-inspired theme for his advance servants of the Hive Mind.
– Paint irregular blotches of Vallejo Charred Brown
– Paint smaller irregular blotches of Vallejo Black
– Wash with very thinned Vallejo Black
– Pick out any buttons or buckles with Vallejo Gunmetal Metal
Mining Suit
– Basecoat Vallejo Sick Green
– Drybrush Vallejo Scorpy Green
– Wash Citadel Athonian Camoshade
– Highlight Vallejo Scorpy Green
– Paint raised areas surrounding ribbing with Citadel Eshin Grey
– Highlight 1:1 mix of Citadel Eshin Grey and Vallejo Cold Grey
– Highlight with Vallejo Cold Grey
– Pick out metallic details with Vallejo Gunmetal Metal or Citadel Hashut Copper
– Wash metallic details Citadel Agrax Earthshade
– Highlight metallic details Vallejo Mithril
Human Skin
– Basecoat Vallejo Dwarf Flesh (this example has pale skin – like most semi-human factions, Genestealer Cultists look best with a mixed variety of skin tones)
– Highlight Vallejo Elf Flesh
– Wash Citadel Agrax Earthshade
– Highlight Vallejo Elf Flesh
– Final small highlight with 1:1 mix Vallejo Elf Flesh and Vallejo White
Tyranid Skin
– For blended Tyranid skin, paint Citadel Caliban Green and use water to blend the green into the human skin
– Drybrush the green skin with Vallejo Sick Green
– Wash the green and nearest human skin with Citadel Athonian Camoshade
– Wash the green skin with very thinned Vallejo Black
– Highlight the green skin with Vallejo Sick Green
– For Tyranid carapace, do a final highlight of Citadel Flash Gitz Yellow
Weapons
– Basecoat knife blades, gun barrels, gun magazines, and assorted details in Vallejo Gunmetal Metal
– Wash metal with Citadel Agrax Earthshade
– Wash metal with Citadel Nuln Oil
– Highlight metal with Vallejo Mithril – Basecoat gun casings and knife handles Vallejo Black – Highlight gun casings and knife handles Vallejo Cold Grey
Claws and Fangs
– Basecoat Vallejo Parasite Brown
– Highlight 1:1 Vallejo Parasite Brown and Vallejo Bonewhite
– Highlight Vallejo Bonewhite
– Wash Citadel Agrax Earthshade
– Highlight Vallejo Bonewhite
– Final small highlight with Vallejo White
Tongues and Fleshy Bits
– Basecoat Vallejo Squid Pink
– Wash Citadel Agrax Earthshade
– Highlight Vallejo Squid Pink
– Highlight 1:1 Vallejo Squid Pink and Vallejo White
– Final small highlight with Vallejo White
Belt and Boots
– Basecoat Vallejo Black
– Highlight Vallejo Cold Grey
– Wash with very thinned Vallejo Black
– Highlight Vallejo Cold Grey
Cult Icons
– Basecoat Vallejo Polished Gold
– Wash Citadel Agrax Earthshade
– Highlight Vallejo Polished Gold
– Highlight Vallejo Mithril
Mining Lights
– Basecoat Vallejo White
– Wash Vallejo Ice Blue
– Highlight Vallejo White
– Paint grille Vallejo Black
– Highlight grille Vallejo Mithril
Painting Cult Vehicles
– Prime black.
Yellow Armour
– Drybrush Vallejo White.
– Paint Citadel Averland Sunset.
– Drybrush Citadel Flash Gitz Yellow.
– Wash with very thinned Vallejo Parasite Brown.
– Drybrush Citadel Flash Gitz Yellow.
– Highlight Citadel Flash Gitz Yellow.
– Highlight 1:1 mix of Citadel Flash Gitz Yellow and Vellejo White.
– Highlight underside of grey blotches with Vallejo Camouflage Green.
– Irregular pooling or streaking washes of Vallejo Parasite Brown (representing rust).
Camo Fabric (Stowage, etc.)
– Basecoat Vallejo Cayman Green.
– Drybrush Vallejo Camouflage Green.
– Paint irregular blotches of Vallejo Charred Brown.
– Paint smaller irregular blotches of Vallejo Black.
– Wash with very thinned Vallejo Black.
– Pick out any buttons or buckles with Vallejo Gunmetal Metal.
Guns
– Basecoat exposed metal areas in Vallejo Gunmetal Metal.
– Wash metal with Citadel Agrax Earthshade.
– Wash metal with Citadel Nuln Oil.
– Highlight metal with Vallejo Mithril.
– Basecoat ammunition in Citadel Hashut Copper.
– Wash ammunition with Citadel Agrax Earthshade.
– Highlight ammunition in Citadel Hashut Copper.
– Highlight ammunition with Vallejo Mithril.
– Basecoat weapon casings Vallejo Black.
– Highlight weapon casings Vallejo Cold Grey.
Tires
– Basecoat Vallejo Black.
– Drybrush Vallejo Cold Grey.
– Wash with very thinned Vallejo Black.
Glowing Weapons
– Basecoat Vallejo Scorpy Green.
– Highlight 1:1 Vallejo Scorpy Green and Vallejo White.
– Highlight Vallejo White.
Hazard Stripes
– Basecoat Citadel Averland Sunset.
– Wash Citadel Agrax Earthshade.
– Highlight Citadel Averland Sunset.
– Mark stripe locations with mechanical pencil.
– Paint stripes with Vallejo Black.
– Highlight yellow stripes with Citadel Flash Gitz Yellow.
– Highlight black stripes with Vallejo Cold Grey.
Lenses
– Basecoat Vallejo Scorpy Green.
– Paint 1:1 mix of Vallejo Scorpy Green and Vallejo White on bottom-right of lenses.
– Paint one or two dots of Vallejo White on upper-left of lenses.
Lights
– Basecoat Vallejo White.
– Wash Vallejo Ice Blue.
– Highlight Vallejo White.
– Paint any grilles Vallejo Black.
– Highlight any grilles Vallejo Mithril.
Beanith's Method - Click to Expand
You may have already seen a few images of my Genestealer Cults in the Goonhammer Hobby Roundup or Necromunday article so I won’t go too deep into it. As usual, I’m still learning and having fun with Contrast paint and Washes so this should be a nice fun, quick and simple way of smashing your way through the 120+ troops you’ll want for your army.
Undercoat with a Greyseer rattle can
Smoosh on some Talassar Blue on the cloth.
Splash on some totally loyal Dark Angels Green on the armor.
Basilicanum Grey and Black Templar on the weapons, chains, tubes and backpacks.
Runefang Steel on the shoulder lamps and goggles etc. Then add a layer of Aethermatic Blue on top of that for a nice and simple lense effect.
Snakebite Leather and Iyanden Yellow on the pouches and icons.
And now for the fun part: Just like Lupe, I experimented with several different skin tones to show that my gang was made from different generations of Hybrids and Backgrounds… that and I wanted an excuse to buy more paint.
Guilliman Flesh
Magos Purple
Guilliman base, Magos layer
Magos base, Guilliman layer.
Bosh, a simple and quick method to make the horde tabletop ready to sneak up and ask you if you’ve heard the sweet siren call of the Four-Armed Emperor?
Soggy's Method - Click to Expand
I started my GSC army at the beginning of 2019 with the advent of their Codex. At the same time I made the commitment to attend the NoVA Open, where I was aiming to get 3000 points of cult painted up in 6 months so I could take part in my first Apocalypse game.I managed to get them done in time by horrendous amounts of batch painting. The main approach I took was from this video, which I found had the quickest approach to producing reasonable cultists at speed. I ended up taking this approach to all aspects of the army from line troops and characters through to my bike squads.
To summarise the approach:
Prime Mechanicus Standard Grey
DrybrushLongbeard Grey everywhere
Ulthuan grey on the shoulder pads and edges of the armour\
Bugmans glow on all skin/Orange bits
Jokaro Orange onto all orange bits
Highlight with Fyreslayer orange
Reikland fleshshade on the skin
Highlight with Kislev flesh
For Genestealer flesh, I used the same approach as WarhammerTV.
Basecoat Xereus Purple
Pick out raised bits with Genestealer purple
Edge highlight Daemonette hide
Druchii Violet wash
Carapace and capes
Base with Macragge blue
Pick out raised bits with Teclis blue
Pick out even less with Temple guard blue
Edge highlight extremes with Baharroth blue
AberantsA shame they won’t see the table often since Chapter Approved 2019, the Abberants were the lynchpin to all of my lists. For these I used the brilliant Marting Siversten’s approach to get the flesh tone I was after
Mix of Rakarth Flesh and Ubshanti bone base
Druchii Violet wash mixed with medium
Reikland Fleshade wash mixed with medium
Pick out raised details with a mix of Rakarth Flesh again
JackalsThese took the same approach as the basic troops.
The Reductus Saboteur - Click to Expand
I’ve painted my Saboteur to match the rest of my Rebel Alliance Cult of the Rusted Claw, previously covered in our HTPE: GSC. I’m a simple man and as a result so are most of my paintjobs. The TLDR; is that I’ve mostly kept to Sonic Sledgehammer’s approach as it is a great way to get your uprising onto the table quickly.
Because I tend to figure out things as I go along sometimes and am easily distracted, my process is a bit non-linear compared to Rockfish’s and a result, my photos are a bit “Now paint the rest of the owl”, sorry!
Prime time
Old habits die hard, for a good decade and a bit I always used to base black, thankfully I have seen the light (relatively speaking) and now base grey – making it loads easier to build layers on and it also happens to be the main colour of the armour for my cult scheme.
I’ve opted for Army Painter’s Uniform Grey here, however GW’s Mechanicus Standard Grey is also a great choice.
Basecoating/ The Basics
Once primed, the model gets a liberal drybrush of Longbeard Grey over all of the armour ridges, giving it some immediate depth. After this, I applied Bugman’s Glow to the armour and skin locations, as it acts as a foundation for the orange jumpsuit and caucasian skin tone.
With the boots themselves, I find that painting black is often in the too hard basket so opted for a Incubi Darkness leather which I later washed with Drakenhoff Nightshade to give it some needed depth.
I keep meaning to buy some new brown shades to use for leather tones, opting for what I had on me which was Dryad Bark mixed with some XV-88 – as I needed to keep away from Steel Legion Drab which would be used later on the base.
Details/ Skipping right on to dessert
At this point I realised the cloak was going to be a pain to get access to later and I should get it sorted. In theory you could have done the arm as a subassembly but it’s really not necessary if you aren’t glued to your base. I really enjoy trying to blend colours so this suited me perfectly.
The cloak was started from a Macragge Blue (still have too many pots from Conquest Issue #1), which was worked up into Teclis Blue and then a 50/50 mix of Teclis and Temple Guard Blue. A whiff of Bahharoth Blue was applied to the edges, which doesn’t come up on the photos – but it’s there. Believe me.
Happy with the blues, it was time to revisit and layer the orange jumpsuit. The Bugman’s Glow layer gets covered with one of Jokaero Orange, edging with Troll Slayer Orange with a touch of Flash Gitz Yellow on the extremities.
It was then time to hit up the other details on the model:
Carapace: Macragge Blue > Temple Guard Blue > Baharoth Blue
Genestealer Flesh: Xerus Purple > Genestealer Purple > 50/50 Genestealer Purple and Emperor’s Children
Claws: Slaneesh Grey
Reds: Mephiston Red > Evil Sunz Scarlet > extreme edge of Flash Gits Yellow
Silver: Army Painter Gun Metal (it reminds me of the old Boltgun Metal and covers very well)
Bronze: Brass Scorpion, Edged with Gun Metal
Grey Chassis: Skavenblight Dinge, edged with Administratum Grey
Stone: Stormvermin Brown, edged with Administratrum Grey
Wicks: Rakarth Flesh, Washed with Reikland Fleshshade
LCD Displays: Using Rockfish’s approach to lenses I used Caliban Green > Warpstone Glow > Moot Green and tiny touch of white ink in the opposite corner.
Face Off
Bugman’s to the rescue
Kislev Flesh is a bit pasty
A wash evens it out
It was around this point I needed to decide on what head to go with and skin tone. In the end Two-Face won, but they are both great options.
For my skin tone I used a Bugman’s Glow Base, followed by a coat of 50/50 Kislev Flesh and Bugmans Glow, washed down with Reikland Fleshshade and edged again with straight Kislev Flesh, with Bugman’s applied to the lips.
The burnt flesh doesn’t really look like it in hindsight but looks allright in person, it was simply Genestealer Purple with Emperor’s Children Highlights, later washed down with Druuchi Violet.
The eyes are always a fun part of any model, with huge risk and reward. I never used to bother with them to be honest, until I tried the approach which gets mentioned on the 40K Badcast from time to time:
Start with a dot of black in the middle
Flank the dot of black with tiny dots of white
Ever since trying this approach I never seem to get crossed eyes as a result, the only thing to be mindful of is the brush control and how long you hold your breath during the process.
Shades/ It all comes out in the wash
It’s subtle but the light wash does loads here for the depth on the armour over the straight drybrush from the beginning.
I know convention stays to apply washes before highlights but, the washes applied at this point were rather light and I was happy enough with the results I was getting. ¯\_(ツ)_/¯
Oranges/Reds: Washed very lightly with Reikland Fleshshade in the creases
Grey Armour: I gave the armour a very light application of Basillicanum Grey thinned with contrast medium to give it a little bit more depth. As I had mixed up too much of this I also applied it to the grey panelling.
Carapace: Drakenhoff Nightshade, to darken it down a bit to stand out against the cape
Genestealer Flesh: Druchii Violet to give a little bit of depth
Boots: as mentioned earlier, I experiemented and was happy enough with the result of Druchii Violet over Incubi Darkness
Basing/ All your base
I had to up my LCD display game after seeing Rockfish’s ones
I am considering rebasing my GSC army as I had previously done an incredibly low effort sand + drybush job. For this I used the tried and true method that I’ve been using on my marines as of late.
AK Muddy Ground (It’s an huge old container that’s nearly finished, next time I’ll pick up the Vallejo texture that Rockfish used)
After giving this plenty time to dry, give it a drybrush of Steel Legion Drab followed by a very light drybrush of Ushabti Bone.
I put on one or two Middenland Tufts to break things up slightly.
No model is finished without painting it’s rim. What colour to use can be a controversial topic, but I’ve stuck to Steel Legion Drab for this army
At this point I was happy to call it done and was pretty stoked with the result.
Bloody hell I use far more paints than I realised to paint a single model.
Gallery
Reductus Saboteur. Credit: Soggy
Reductus Saboteur. Credit: Soggy
Bomb has been planted.
SteelMentor's Method - Click to Expand
A good source for inspiration for Genecult colour schemes is to look at their tentacle-mawed gods’s own. After all, it’d make sense they wanna emulate the giant space bugs they’re desperately trying to summon right?The 2019 codex features 2 minor cults that do this with the Sons of Jormungandr and the Behemoid Undercult parroting the schemes for Hive Fleets Jormungandr and Behemoth respectively, with and this formed the basis for my own cult’s scheme based off the cold minty chitin of Hive Fleet Tiamet.
Credit: Games Workshop
Everything:– Prime Grey Seer.White Armour:– Wash with Apothecary White, keep an eye out for pooling in the crevices and draw it away before it sets too much.– Soft Drybrush VGC Ghost Grey with a round-tipped makeup brush. – Edge Highlight the most raised parts of the armour with White Scar.Mutant Flesh:– Wash with a 50/50 mix of Coelia Greenshade/Lhamian Medium.– Apply a light 60/40 mix of Coleia Greenshade/Lhamian Medium to the more prominent crevices and separations in the alien arms.– Soft Drybrush VGC Ghost Grey with a round-tipped makeup brush, focusing on the most prominent raised edges and features (face, hands etc). Build up a few light layers on the smooth areas of the head this way to help blend into the darker skin.– Edge Highlight with Pallid Wych Flesh.Mutant Innards (Tongues, Tentacles, Exposed Muscle, Blood Vials):– Base with Daemonette Flesh.– Wash with Guilliman Blue (if available) or 50/50 Tallasar Blue/Contrast Medium– Carefully Highlight with Warpfiend Grey.– Edge Highlight with Slaanesh Grey.Green Chitin and Cloth:– Wash with Terradon Turquoise.– Layer with Lupercal Green, leaving the deepest recesses.– Highlight with Kabalite Green, focusing on the raised areas of the cloth/carapace.– Edge Highlight with Sybarite Green– Edge Highlight any bladed/horned parts of the carapace with Dawnstone.(Larger areas of Chitin on Metamorphs/Purestrains, Patriarch can be carefully Drybrushed instead for a more naturalistic, less clean look).
Credit: Jay (Steel Mentor)
Blue/Grey Cloth:– Base with Dark Reaper.– Wash with Coelia Greenshade.– Highlight with Dark Reaper.– Edge Highlight with Thunderhawk Blue.Claws and Weapon Casings:– Base with Corax Black– Drybrush claws with Eshin Grey, focused along the edges.– Edge Highlight casing and claws with Dawnstone.– Wash Claws with 50/50 Aethermatic Blue/Contrast Medium for an alien sheen.Leather:– Base with black of choice.– Drybrush with Skavenblight Dirge– Edge Highlight with Stormvermin Fur along the most raised/distressed folds.Metal:– Base with Leadbelcher.– Wash twice with Nuln Oil.– Edge Highlight Ironbreaker.Decorative Metal (Icons, Leaders’ Weapons):– Base with Balthasar Gold.– Wash with Agrax Earthshade.– Drybrush with Hashut Copper.– Lightly Drybrush with Sycorax Bronze, focused on the edges.
Credit: Jay (Steel Mentor)
Glowing Areas (Eyes, Torches/Headlights, Battery Packs etc):– Clean up any overspill from other steps with Grey Seer.– Wash desired area with Lamenters Yellow (if available) or 50/50 Iyandan Yellow/Contrast Medium.– Apply another wash of Lamenters Yellow or Iyandan mix, draw the wash out around the surrounding area to start building a glow.– Wash with Cassandora Yellow.– Wash with Lamenters Yellow or Iyandan mix, once again drawing the wash into the surrounding areas, but tighter than before.Toxic Morass Basing:– Apply Stirland Battlemire to the base, piling up in some areas. Carve out little divots with your texture tool of choice as it dries. Don’t be worried about getting it on the model, they’re trudging through the mess after all.– Wash with Agrax Earthshade.– Drybrush with Ryza Rust.– Lightly Drybrush with Elf Flesh.– Apply a 50/50 mix of Agrax Earthshade/Lhamian Medium.– Base the insides of the divots/craters and any deep cracks left by the Texture paint drying with Moot Green.– Apply Nurgle’s Rot to the green areas until it starts to look thick and toxic.These steps can be used to paint any unit in the GSC roster, even say… a mildly stole- errr I mean liberated Shadowsword tank.
Credit: Jay (Steel Mentor)
All it takes is a slightly larger makeup brush.
Pendulin's Method - Click to Expand
Genestealer Cult is one of the coolest factions in 40k. The underbelly of society taking up arms with industrial equipment to herald in a planetary annihilation? Yes please, sign me up for all of that. Lore aside, the models themselves are also fantastic and a joy to paint. Here’s how I go about painting Acolyte Hybrids.
Acolyte Hybrids Credit: Pendulin
A quick note: I keep the heads separate from the body until they are both fully painted. This makes it trivially easy to paint hard-to-reach areas like the collar, base of the skull and under the chin. Once both head and body are fully painted, I superglue the heads on (or magnetize them if there are alternate heads I want to swap between). First let’s go through clothing, leather, armor, and metal. Next we’ll cover the carapace, followed by skin. Then finally we can go over the remaining details. The order below is the exact order in which I put paint on Acolytes.
Step 1: Prime Prime black with whichever black primer you prefer. Personally, I like airbrushing Badger Stynylrez Black.
Step 2: Base paint with the following: – Clothing: Jokero Orange – Leather: Abaddon Black or leave as black primer. If you want brown leather, I’d recommend Rhinox Hide. – Armor Panels: Administratum Grey – Metal: Leadbelcher on all the metal. Then pick out the details with Brass Scorpion.
Step 3: Wash Agrax Earthshade all over.
Step 4: Highlight with the following: – Clothing: Troll Slayer Orange. Paint this using as thin of a coat as you can manage, and only paint areas that are the raised parts of fabric or the tops of knees and shoulders. A wet palette is invaluable here for getting the perfect amount of paint on your brush. – Leather: Eshin Grey edge highlight for black leather. If you are going for a brown leather, a drybrush of Skrag Brown looks great. Just be extremely careful not to accidentally paint non-leather areas. Use masking putty, or settle for an edge highlight if you don’t want to risk it. – Armor Panels: Paint Administratum Grey along the outside edge of every panel, around the collar, and on the flat parts of the backpack. Since you are using the same color as the base paint for this section, the effect of this highlight will be subtle. But it’ll create a clean line around the edges of the armor panels and will make the model look more defined at a distance.
Step 5: Carapace This covers the arms, calves, forehead ridges and/or horn for the Acolytes. Paint all pieces of carapace in this order: – Base with Kantor Blue. – Wash the carapace with Nuln Oil. Careful to not get any on the clothing, leather, armor, or metal. – Edge highlight with Alaitoc Blue. Hit the edges and corners, but also trace around the edges of the cracks on the forearm and bicep. Trace the sharp edges of any horns. With a brush that has very little paint on it, gently paint a line down the center of the forehead ridge. Don’t worry if you get any in the sunken parts of the ridge, though. A little bit of Nuln Oil will pool in that sunken part and make it look just fine. – Edge highlight with Hoeth Blue. Paint this sparingly at just the tips and sharpest corners of the carapace. On the forehead ridge, use a brush with very little paint on it and gently paint the thinnest line down the center. Again, try to get it only on the raised parts of the ridge and not down into the sunken parts.
Step 6: Skin This covers the hands, feet, face, scalp, and gaps in the carapace on the forearms and bicep. – Base with Daemonette Hide. Try your best to avoid getting any on the carapace. – Wash the skin with Druchii Violet. – Paint/drybrush Slaanesh Grey. The technique used here will determine the texture of the skin. I used a single thin coat on the scalp to give a mottled look, then drybrushed the face, hands, and feet to cover the raised portions. For the cracks in the carapace on the forearms and biceps, use the thinnest brush you have and paint a single, very faint line of Slaanesh Grey down the center. – Edge highlight with Pallid Wych Flesh. Be very, very sparse with this, as it will heavily stand out. The only place I used this consistently is on the cheekbone and the eyebrow ridge, though on a few heads I faintly used it on a few ridges near their temples.
Step 7: Details This is for all the odds and ends that come in at the end. – Eyes and Lamps: Yriel Yellow. Careful with this one, as bright yellow will stand out. For lamps with metal grates over the top, paint the bulb and grates all Yriel Yellow, then paint the grate with Leadbelcher. It’s much easier to paint Leadbelcher over Yriel Yellow than it is to only paint the glass between the grates. – Tongue: Paint the whole tongue with Pink Horror, and then do a faint highlight on the sides and edges with Slaanesh Grey. – Teeth: Pallid Wych Flesh. Go sparingly on this, as just the tiniest amount on each tooth is more than enough. For models with snarled lips that are almost closed, consider skipping Pallid Wych Flesh entirely and just letting it be.
Acolyte Hybrid with Rocksaw Credit: Pendulin
Rockfish's Method - Click to Expand
Hey look, I am starting another army, its not like I haven’t done this a million times before. Technically I started this one quite a while ago, as I picked up a box of these cultists like a year ago for some reason or another and they have been lurking in my mercifully small backlog since then. Most of the colours for this army were based on happenstance honestly, while I was sure I wanted to have them fit in with my Leviathan Tyranids I wasn’t quite sure how. What ended up happening was that I bought some chipping medium and a box of Vallejo air paints for another project and decided that I could test them on something “simple”. With the initial sandy colour figured out, the rest ended up being mostly just seeing how I could get the red and purple of leviathan in there. I think they ended up working pretty well given how its comparatively simple for one of my schemes! With the background out of the way, lets move on to getting paint on models…
Airbrush Work – Chips can be addictive
After priming black I gave the models a coat of Vallejo Metal Colour (VMC) Duraluminum, followed by two thin coats of Vallejo Chipping Medium thinned down with water. You might be able to get away with one thicker layer but this stuff is weird to apply through a airbrush, so your experience may vary. After that was just about dry, I applied a coat of Vallejo Model Air (VMA) Yellow Brown that I then chipped back in a few ways to get variety:
Just using a fairly damp toothbrush, you have to be gentle with this as the chipping medium is not that active so if you go ham you might tear through the metal layer. This is mostly if you want to just chip edges without knocking anything large off.
Applying a bit of water to a area and leaving it for a bit before coming back with a rough paint brush. This tends to chip off large pieces so you have to be careful with this on small models, otherwise you might find yourself running out of the top coat.
Being lazy about waiting for the chipping medium to dry, since the medium behaves weirdly through the airbrush I find it tends to pool occasionally resulting in areas that take longer to dry. You can exploit this by just not quite letting it dry in those spots as it will give a good impression of a larger patch of paint falling off after a bit of gentle rubbing with a damp brush.
You can get spider webbing cracks by rushing the drying paint with a hairdryer, this one might not be up your alley in which case you probably just gotta wait on it drying slowly.
Once the chipping is where you want, its crucial that you seal thoroughly with varnish, otherwise washes and later paint layers can reactivate the chipping medium. In my case I am using either Vallejo Mecha Matte or Premium Air Matte, and I am not quite sure how other finishes will affect how the the scheme turns since there are a lot of washes involved. Do note, that while I describe doing this with a airbrush you could probably do it by hand or rattle can, its just that it might take a lot longer.
Base Coats – Its almost all washes baby
The first thing I did was get all the metals done, this included hitting anything I wanted bare aluminum with the VMC Duraluminum to tie it back to the material under the chipped paint. In this scheme I am using the Warplock on iconography and Balthasar on coppery pieces of equipment. Next up, I washed the metal and armor panels alike with Agrax Gloss, this will get us the final sandy beige of the main armor and recess shading on the metals. After that dried, I went and cleaned up everything but the metals and armour with VMA Yellow Brown, this is needed becausein the last step you probably had excess chipping or weird textured areas. You could go straight to base coating with conventional colours, but I wanted to save time and I am happy with how contrast looks over the yellow brown.
The first round of base coats are for the skin, and this is pretty much what you can see. I used Carroburg on the more evidently Tyranid hybrids and then various flesh contrasts for the more human range skin tones.
The rest of the base coats are also pretty straight forward:
Flesh tearers is on special cloth, claws, etc
Gryph-hound on grenades and webbers
Black templar on rubber, wires, grips, etc
What might be confusing here is the uniform, where I start with Nuln to darken and desaturate it a bit before Druchii gets colour right.
Highlights – Making the gribblies pop
While not a highlight, the first thing I did at this step was to used black templar to tint the base of the claws on the banner, this was in a few steps thinned each time although the first step was probably a bit dense. After that the highlights mostly go where you expect:
Administratum on the black
Squig on the red
Ungor on the orange
Dechala on the uniform
For the human skin highlight the colours are basically just moving left to right from darkest to lightest of this trio of paints. The darker skin is a couple of thin coats of Knight-Questor, then for the last highlight mixing in a touch of Cadian. The medium skin tone started with Cadian followed by mixing in a bit of Kislev for the final highlight of the medium tone. Then I reused that Cadian/Kislev mix for the initial highlight of the lightest tone that was then finished off with kislev. The hybrid skin is a couple of thin coats of Ushabti over the base coat, you can push it a touch further with screaming skull if you want.
We have a few quick hits to start off this step:
I did the eyes with Ushabti and Black templar.
The lights are coated with Ushabti and then washed Iyanden, on larger things you can use Ushabti, Screaming Skull and White to do a lens effect implying the glass but that tends to be overkill on small models.
The pieces of iconography are highlighted Brass Scorpion
The flamer shroud and any other similar coppery material is hit with Sycorax.
Moving on to the armour, it is carefully highlighted Screaming Skull making sure not too cover up too much of the chipping that we worked so hard on. Getting the right balance is somewhat tricky, as it can look incomplete without enough highlights or too clean with a excess.
Lenses – All the better to see you with
The lenses are just the most basic approach from our Gemstones tutorial, I am not blending the colours to any real degree just because there are a lot of these to be done in the army.
You are aiming for something like this, essentially crescents getting lighter towards one side with a extreme contrast in the other. In this I am using Skrag, Trollslayer, Fire Dragon and Ushabti for the main colours and a extreme reflection of Vallejo Model Colour White. I did use some left over thinned black templar to recess shade the crack on the heavy weapon fellow’s visor. This is just a little optional detail, but the flamer gets a layer of crusty burnt stuff by doing a layer each of Typhus and Black Templar contrast. This kind of thing works well on exhaust stacks too! The models themselves are just about done now!
Basing our cultists – A pretty little swamp
For the bases, I start by hucking a bunch of vallejo dark earth on in a nice thickish coat, for the river/lake I pressed the paste back in a few areas to create lower areas and you can exaggerate this by building a bank up a little bit. Once that dried I put wyldwood on the river/lake and agrax on the rest of the base, then I drybrush everything but the river with steel legion. Then I varnish the models with matte varnish, for this I am pretty happy with either Vallejo Mecha Matte or Premium Air Matte.
To get river/lake looking shiny I just kinda pour some gloss varnish from the bottle on, you will want a paper clip or something to poke any bubbles. The penultimate step is painting the rims with your choice of paint, in this case I used dryad to match my Tyranids. The last model thing the models need is to throw on some tufts, I like using these ones from Gamers Grass:
6mm Burned Grass
6mm Dry Green
2mm Dry Green
2mm Moss
4mm Green
6mm Mixed Green
6mm Strong Green
Spiky Green
Dark Green Shrubs
The Final Results
Then we take some pretty pictures and sit back and be pleased with ourselves!
Here’s another five I did earlier!
Neophyte Hybrids. Credit: Rockfish
Painting the Reductus Saboteur - Click to Expand
Reductus Saboteur. Credit: Rockfish
I am painting this three armed bomber up in my GSC scheme with a few adjustments to be a little more detailed for a character, but most of basic colours will be something you will be familiar with if you have already read that article.
I will say this is one of my favorite new models to build because none of the moldlines or sprue connections are on hard to work with areas and the build is quite intuitive.
Part 1 – Airbrushing
After priming black we get the model extremely shiny with a base coat of Duraluminum, I will warn you this stuff is very thin and just hosing down the model can be detrimental to the finish.
We do hose the models down with chipping medium which should be thinned quite a bit if you want to get the stuff to not be like trying to spray snot, normally I use a mix of water and flow improver to thin paints for the airbrush but you get through a lot of this stuff so I was lazy and just used airbrush thinner which helps it dry a bit faster too.
Once you have dried the chipping medium enough, I do a couple of thin coats of yellow brown. Normally I use a hairdryer to accelerate the drying, but in this case not quite letting the paint set can aid use in chipping.
For the chipping I mostly just use a wet toothbrush, but your fingers are great for sharp edges too! You can do things a few ways for this, if you want large areas to chip off apply a bit of water then come back later, or if you just want just fine edges just go at it immediately with the damp toothbrush. I would try to be pretty selective on the character since anything that you don’t want chipping on will have to be brushed over with the Yellow Brown again as it is the basecoat for the contrast paints.
It is very important you varnish the whole model before moving on, the chipping medium is reactivated by water and all the paints and washes later on are water based so will happily reactivate the medium!
Part 2 – Base coats and washes
After the varnish dries we start by using the metal and primary base coat colours to clean up surfaces so stuff like chains are pure metal and the cloak is ready for contrast, I also make sure the little bit of iconography is base coated with Warplock. Then I go around and use Agrax Gloss to wash the metals and armour panels.
I then run around and throw contrast on stuff to use as a base coat, most of those are pretty straight forward, orange for explosives (other then the C4 blocks which are grey), black for black, etc …
There are some things I should detail though, the Nid flesh is just carroburg but the human skin is a bit less straight forward. I used a mix of Knight-Questor and Krieg Khaki, mostly to get a slightly less ruddy skin tone, which is then washed with Reikland.
The purple cloth is two steps, its washed Nuln and then once it dries with Druchii, I like the slightly desaturated look that gets but you could probably just use the purple wash.
Part 3 – Highlights
I started by highlighting the skin by just mixing Kislev into the original base coat a bit at a time until I was happy. Next up was the red bits most of which are pretty simple, the claws and tools are squig with the claws getting Kislev as a extreme highlight. The cloak got a more complex highlight, I started by placing a few extreme streaks of Squig which I glazed a bit of a transition to, then I glazed a few streaky highlights of Kislev over that before finally thinning down Flesh Tearers that I applied as a filter to the whole cloak, which knocked down the extreme highlights into something I am quite happy with.
I also highlighted the orange with Ungor in the same step.
I did the black in a similar way to the cloak, most of it just gets a simple highlight of Administratum, but for the subtle folds in the back pack I used a filter of thinned black templar to make it a bit less extreme.
The ushabti was used to do the first highlight of the Nid flesh here, the stormvermin was just used on the C4 blocks, and the Dechala was used on the purple cloth.
Part 4 – Details (and the remaining highlight)
All the lenses/screens are done in a fairly basic way, start with a dark colour and then make successively brighter crescents towards one side ending in Ushabti in both and then a extreme opposite crescent of white.
You can take a look at our Gems article for some more examples on that idea.
Just a few things to get now, I did the lights with a base coat of Screaming Skull washed Iyandon and then a highlight of the base coat. The rocks on the base were stormvermin and agrax, and the cult symbol was highlighted Brass Scorpion.
I did the eyes with a really simple base coat of Screaming Skull and then Abaddon black for the pupils, I also went and did all the armor panels with Screaming Skull at the same time.
Part 5 – Basing
The main texture is Dark Earth washed Agrax and drybrushed Steel Legion, but for the river I indent it a bit and just use wyldwood. Once I have varnished the model I coat the river in Vallejo Still Water and the environment on base is done besides throwing some tufts from Gamers Grass on, specifically:
6mm Burned Grass
6mm Dry Green
2mm Dry Green
2mm Moss
4mm Green
6mm Mixed Green
6mm Strong Green
Spiky Green
Dark Green Shrubs
Then its time to paint the base rim with Dryad Bark and you are done models!
Reductus Saboteur. Credit: Rockfish
Gallery
Reductus Saboteur. Credit: Rockfish
Reductus Saboteur. Credit: Rockfish
Reductus Saboteur. Credit: Rockfish
As a bonus, you might have been seeing a Leman Russ in the background of a bunch of shots, I was working on it in parallel with the Saboteur.
Leman Russ Executioner. Credit: Rockfish
Leman Russ Executioner. Credit: Rockfish
Leman Russ Executioner. Credit: Rockfish
It was a test at painting vehicles quickly in the same scheme, while it is mostly the same stuff I do have the plasma written up over in my HTPE for totally loyal guard.
Keewa's Method - Click to expand
Unlike my comrades, I chose to stick to a scheme similar to that of the box art gracing the Genestealer Cult kits, namely red, purple, and blue. This provides what is essentially an analogous colour scheme (namely, the three colours are consecutive along the colour wheel, and mixing two gives the other (red + blue = purple). The armour being a relatively neutral white helps tie the scheme together, while the shoulder-mounted spotlights give a nice stab of a contrasting tone.
Credit: KeewaCredit: keewa
Flesh
Prepare basic fleshtone mix from Slaanesh Grey, Cadian Fleshtone, and Ushabti Bone (5:3:1). I made a whole batch of this in a dropper bottle for all of my first to third generation Genestealers, so that the tone would be consistent across units. Hereafter I’ll refer to this as Genestealer Flesh Mix.
Basecoat with thin layers of this colour, taking care not to build up so much paint that the details are obscured. Slow and steady wins the race!
Once a solid basecoat is set down, shade the skin with Druchii Violet
Reapply the Genestealer Flesh Mix, avoiding the recesses.
Lighten the Genestealer Flesh Mix with Pallid Wych Flesh (2:1) and layer carefully on raised areas.
Another layer, adding more Pallid Wych Flesh focussed on the sharpest edges and most raised surfaces.
Colour the eyeballs with Averland Sunset
Dot the eyes with black pupils, painted slit-fashion, to create an alien appearance.
Using a very fine brush and Screamer Pink, paint the brain veins on the head
Thin down Carroburg Crimson with Lahmian Medium (1:5) and glaze the vein pattern, pulling the brush down towards the back of the head, where the veins gather.
Mix Night Lords Blue and the lightest flesh mix (1:10) and carefully paint any forehead ridges
Shade forehead ridges with a very fine brush and some Night Lords Blue
Paint any exposed tongues with Screamer Pink, highlight with a fine line of Pink Horror
For 4th generation hybrids (Neophytes and other more human models) you can substitute the use of Genestealer Flesh Mix with your normal skin colour, and simply glaze the shadows with a bit of Druchii Violet.
I find it really useful to paint the heads as a separate subassembly, it really helps to get the faces right if you have 360 degree access to them, rather than struggling to paint them when they’re surrounded by a high collar.
Credit: Keewa
Blue Carapaces and Boiler Suits
Basecoat any chitinous parts or boiler suits with Night Lords Blue
Shade with Drakenhof Nighshade
Reapply Night Lords Blue basecoat, avoiding the recesses
Thick edge highlight with Teclis Blue
Finer edge highlight with Lothern Blue
Final edge highlight on the sharpest corners with Lothern Blue and White Scar mix (1:1)
For the flesh of the arms on more mutated hybrids, where the purple fades into blue, wet blend the Genstealer Flesh Mix with Night Lords Blue. Alternatively, glaze Night Lords Blue down the arm, increasing in intensity towards the hands.
For the ridged sections between any carapace plates, basecoat with Xereus Purple and shade with Druchii Violet
Basecoat any claws with Lupercal Green, shade with Coelia Greenshade, highlight with Sons of Horus Green
Credit: Keewa
White Armour
Basecoat Grey Seer
Recess shade with Nuln Oil, thinned with water.
Tidy up with more Grey Seer
Edge Highlight Grey Seer mixed 1:1 with Vallejo Model Air White
Edge Highlight White Scar
For the chipping, take a fine piece of sponge and use it to dab Rhinox Hide on the sharpest corners.
For additional weathering on vehicles, apply a coat of matt varnish all over the model, then once dry, thin down Raw Umber oil paint with mineral spirit, wash into the recesses, then very carefully wipe away any excess with a cotton bud dipped in mineral spirit. You have to be extremely careful with this part, if you rub too excessively, you run the risk of wearing away the paint underneath.
Credit: Keewa
Orange Lanterns Quick OSL
Basecoat with several coats of Vallejo Model Air White
One thick coat of Scalecolour FX Fluor Orange on the lantern itself
Mentally trace where on the model light rays would fall as they radiate away from the lantern in straight lines
Thinned down glazes of Scalecolour FX Fluor Orange following these lines, pulling the paint towards the lantern, so the colour is strongest closer to the bulb itself. Feather the colour with a bit of water at the farthest extremes to create a soft gradient between the orange and non-orange colour, the gel medium of the Scalecolour paints really helps when it comes to blending it out like this.
Credit: keewa
Maxi's Method - Click to Expand
Are you feeling the call of the Hivemind, but are out of PTO at your job? Do you want to stick it to the man by sabotaging the local mine? Have you ever seen the light drain from your opponents eyes as your army balloons from two thousand points to almost four thousand due to some funny dice rolls? Genestealer Cults may be just the army for you!Genestealer Cults are a fantastic painting opportunity, however the sheer volume of models can be daunting. A lot of people online have expressed a belief that they are the hardest army to speed paint, due in no small part to the large amounts of small details on most every model. From grenades, dynamite sticks, lamps, belts, pouches etcetera there is a lot going on with these models. Butyou can get them done quickly by using contrast and still have a good looking force. I got the majority of this army done in a few weeks, by planning out a scheme that would get done super quick and still have character on the table. I was inspired by the Yellow Turban Rebellion for this scheme, and thought the yellow scheme would look nice across the table rather than the usual dark blue/orange I’m used to seeing with this army. Starting from a black primer, I heavily drybrush the model with Dawnstone giving a bit extra pressure on the cloth and skin sections. Hitting the weapons at this stage is fine, we will black them out later. Then I drybrushed the model again using Celestra Grey, again putting extra pressure on the cloth and skin to get it nice and bright. Now we start using contrast, starting with Black Templar I block in all the pipes, metallics, boots, and rubber glove parts of the model. On the gloves I like to leave the little rim in grey, this gives a bit of separation once it’s all done. Next I block in the yellow cloth using Nazdreg Yellow. Don’t worry if you catch any of the grey areas with the yellow, you can apply Dawnstone or Celestra back over it. From here I hit all the pouches and belts with Snakebite Leather and the diamond wrapping of the power pick with Volupus Pink. Next I wash the skin with a heavy coat of Druchii Violet to get that classic cult look. While that dries I drybrush all the silver metallics with Leadbelcher and pick out the cult icon hanging from their waist with Retributor Gold.I layer the skin with Slaanesh Grey next, and then get to some details. I apply Tesseract Glow into all the lamps and on the little buttons of the mining suit, Flesh Tearers Red onto the dynamite sticks, Creed Camo on the grenades, and the eyes or lenses of the face get hit with Mephiston Red. Once that’s dry I layer the red lenses with Evil Suns Scarlet and add a dot of pure white into the corners. I then take Grey Seer and put a stripe down the center of the shoulder pads. Once you have a good few squads done, the shoulder is an excellent place to put a unit marking, and having this stripe of “white” is a great backing for applying a black unit number or symbol. At this point I decided to breakup the face mask by applying Black Templar on the sides of the rebreather. Now for basing, I start by applying Astrogranite with a texture tool and once it’s dry I apply Druchii Violet. This is then drybrushed with Dawnstone, then we black rim the base and add some tufts and our little freedom fighter is done!
Prepare for the Sky God’s Arrival
That wraps up our look at painting Genestealer Cults. Hopefully you’ve got what you need to start playing around with different styles and schemes, and you feel comfortable going beyond just the standard blue-and-purple for Genestealers. As always, if you have any questions or feedback, drop us a note in the comments below or shoot us an email at contact@goonhammer.com.
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